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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_properties.cpp
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Author
2022-01-18
Improve locale detection.
bruvzg
2022-01-07
[Editor] Fix inspector keying signals argument count.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Merge pull request #55761 from KoBeWi/alt_hack
Rémi Verschelde
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
Merge pull request #55299 from nathanfranke/renames
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
Fix some containers disabling wrong scrollbars
kobewi
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-06
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_m...
Rémi Verschelde
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-03
Merge pull request #52781 from KoBeWi/node's_favorite_shader
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-01
Fix property not shown in inspector when type is PACKED_COLOR_ARRAY
Hendrik Brucker
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-09-15
Merge pull request #32068 from aaronfranke/transform-editor
Rémi Verschelde
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-08-31
Reformat Transform(2D) inspector menus
Aaron Franke
2021-08-30
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
Juan Linietsky
2021-08-30
Update editor_properties.cpp
Andrea Catania
2021-08-30
EditorPropertyText, pass changing variable false.
Andrea Catania
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Merge pull request #49083 from foxydevloper/make-easing-line-smooth
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
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