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path: root/editor/editor_properties.cpp
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2019-03-09Allow class_name scripts to have nested inheritanceGeorge Marques
2019-03-06-Make tileset and meshlibrary edit in a separate inspector, fixes #26671Juan Linietsky
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings
2019-03-04Ensure shader is not set if code did not changeJuan Linietsky
2019-03-04Some clean up to previous commit.Juan Linietsky
2019-03-04Remove the "Open Editor" button, it will open automatically.Juan Linietsky
2019-02-22Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵Juan Linietsky
#23672 Also fixed a few uninitialized memory variables.
2019-02-21Fix EditorPropertyInteger and EditorPropertyEnum support for 64-bit intRémi Verschelde
Fixes #26116 and fixes #22004, thanks @kiidmale.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-16Fix big text window in TextEditqarmin
2019-01-27Instantiate global classes properly, fixes #20857Juan Linietsky
2019-01-25Make sub-inspectors not listen to node removals, since they never edit ↵Juan Linietsky
nodes. Fixes #23554
2019-01-18Clean up and fix issues after merging #21701 , closes #21104Juan Linietsky
2019-01-18Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-changeJuan Linietsky
Fix multiselect change property
2019-01-17Fix keying resource properties, closes #24690Juan Linietsky
2019-01-14wtfJuan Linietsky
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-14Add EditorPropertyRID as read-only label showing RIDRémi Verschelde
Fixes #24827.
2019-01-08Merge pull request #24831 from clayjohn/fix_nested_docs_tooltipRémi Verschelde
Make tooltips display for nested resources
2019-01-07make tooltips display for subinspectorsclayjohn
2019-01-07i18n: Sync translation template with current sourceRémi Verschelde
Misc fixes to source strings.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Fixed a property warning when loading a correct resource typeDawid Wdowiak
Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-13#23231: make resource changes in a nested inspector undoableGleb Mineev
2018-12-07Merge pull request #22437 from DualMatrix/wrong_prop_warningRémi Verschelde
Added warning when trying to load resource of wrong type in editor.
2018-12-07Merge pull request #22535 from DualMatrix/editor_value_capRémi Verschelde
Fixed editor inspector ranges capping values at 65535.
2018-12-06Merge pull request #23673 from marcelofg55/export_path_3Rémi Verschelde
Export Path now has a folder icon to select the path
2018-12-03Arrays now parse the hint_string in the new inspector.MrCdK
Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
2018-11-24Fix multiselect change propertyAlexander Holland
2018-11-21Make it smarter to infer paths from history data, closes #20005Juan Linietsky
2018-11-20Merge pull request #23802 from JFonS/add_save_optionRémi Verschelde
Add Save option to resource property menu
2018-11-18Make sure RMB also works for resource editor in inspector, fixes #18994Juan Linietsky
2018-11-18Add Save option to resource property menuJFonS
2018-11-14Add proper warnings when attempting to create a ViewporTexture in a resource ↵Juan Linietsky
that is not fit for it. Closes #16006.
2018-11-12Export Path now has a folder icon to select the pathMarcelo Fernandez
2018-11-01Merge pull request #23311 from YeldhamDev/editor_capitalization_fixRémi Verschelde
Small capitalization fixes across the editor
2018-11-01Merge pull request #23313 from DavidSichma/viewport-reassignJuan Linietsky
Handling NodePaths in in-place Editor for Resources
2018-10-26Handling NodePaths in in-place Editor for ResourcesDavid Sichma
2018-10-26Small capitalization fixes across the editorMichael Alexsander Silva Dias
2018-10-25Merge pull request #23038 from DualMatrix/ugly_namesRémi Verschelde
Made NodePath property display path instead of object name if object is not named.
2018-10-16Merge pull request #22885 from neikeq/issue-22122Rémi Verschelde
Hide numeric value for constants in EditorPropertyEnum
2018-10-15Fix enum values in the editor and hide enum numeric values in the InspectorIgnacio Etcheverry
- Hide numeric value of enum constants in the inspector (EditorPropertyEnum) - EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
2018-10-15Made NodePath property display path instead of object name if object is ↵DualMatrix
autogenerated. This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
2018-10-11Merge pull request #22915 from fire/visuals-shader-colour-constant-22906Rémi Verschelde
Fix for Visual Shader Editor #22906: Cannot change color on Color Con…
2018-10-11Fixes resources name not showing in the inspectorgroud
2018-10-10Fix for Visual Shader Editor #22906: Cannot change color on Color ConstantK. S. Ernest (iFire) Lee
Revert line from 5f2f1089086ad64636efc2a4096e55e4483c927a
2018-10-07Fix inspector previewGuilherme Felipe
Remove script preview to inspector dock
2018-10-03Added warning when trying to load resource of wrong type in editor.DualMatrix
Added warning when trying to load resource of wrong type in editor.
2018-10-02Merge pull request #22364 from YeldhamDev/rect2_inspector_singlelineRémi Verschelde
Make Rect2 EditorProperty obey the horizontal setting
2018-10-01Fix warnings about uninitialized vars [-Wsometimes-uninitialized]Rémi Verschelde
Fixes the following Clang 7 warnings: ``` drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized] editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized] ```
2018-09-30Merge pull request #22536 from DualMatrix/no_advanceRémi Verschelde
Fixed animation_player not advancing to the next frame when inserting a value.