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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_properties.cpp
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Author
2022-07-30
Use a PackedStringArray for the "open in new inspector" editor setting
Hugo Locurcio
2022-07-30
Improve usability of non-default values in the property inspector
Pedro J. Estébanez
2022-07-29
Merge pull request #43081 from KoBeWi/property_keeper
Rémi Verschelde
2022-07-29
Keep property values when extending script
Tomasz Chabora
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Fix code font usage in EditorPropertyMultilineText
FireForge
2022-07-25
Merge pull request #63219 from reduz/implement-vector4-projection
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #63265 from reduz/stream-bpm-support
Rémi Verschelde
2022-07-23
Implement BPM support
reduz
2022-07-22
Merge pull request #62581 from Guh-Feng/Color-Picker-Update
Rémi Verschelde
2022-07-22
Fix in editor drag and dropping a `Node` to generic `NodePath` property
kleonc
2022-07-21
Color Pickers Respect Settings
Guh-Feng
2022-07-17
Use menu icon for layers grid button
FireForge
2022-07-13
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-11
Fix property link not working in MultiNodeEdit
Rindbee
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-08
Merge pull request #62075 from Vitika9/gsoc-colorpicker
Rémi Verschelde
2022-07-06
ColorPicker Refactor
Vitika9
2022-07-04
Fix drag'n drop type check for NodePaths
Nolkaloid
2022-06-30
Add editor properties for Callable and Signal
MinusKube
2022-06-28
Merge pull request #62470 from vnen/gdscript-export-nodes
Rémi Verschelde
2022-06-27
GDScript: Enable exporting nodes to the inspector
George Marques
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
Merge pull request #62185 from reduz/export-node-pointer-path
Rémi Verschelde
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-16
Add drag and drop support to EditorPropertyPath
cow-neaz
2022-06-14
Add vector value linking
kobewi
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-10
Merge pull request #59770 from fire-forge/rounded-corners
Rémi Verschelde
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-26
Use Spatial shader as default for Mesh
kobewi
2022-05-25
Add rounded corners to EditorProperty and EditorSpinSlider
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Tweak minsize of editor ColorPickerButtons
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-30
Fix wrong condition checking for foreign resources
kobewi
2022-04-26
Allow using other property hints without the range hint
Aaron Franke
2022-04-25
Merge pull request #60490 from aaronfranke/dap-typo
Rémi Verschelde
2022-04-25
Merge pull request #60500 from KoBeWi/scene_crasher
Rémi Verschelde
2022-04-25
Merge pull request #60261 from fire-forge/theme-prop-renames
Rémi Verschelde
2022-04-25
Fix crash with nested resources
kobewi
2022-04-24
Fix type name typo in Debug Adapter Protocol
Aaron Franke
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-22
Implement Label3D node.
bruvzg
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-29
Merge pull request #59496 from KoBeWi/inspector_teleport
Rémi Verschelde
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
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