Age | Commit message (Collapse) | Author |
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Make tooltips display for nested resources
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Misc fixes to source strings.
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Happy new year to the wonderful Godot community!
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Fixed warning when loading a correct resource type to a property that could take more than one resource type.
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Added warning when trying to load resource of wrong type in editor.
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Fixed editor inspector ranges capping values at 65535.
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Export Path now has a folder icon to select the path
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Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
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Add Save option to resource property menu
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that is not fit for it. Closes #16006.
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Small capitalization fixes across the editor
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Handling NodePaths in in-place Editor for Resources
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Made NodePath property display path instead of object name if object is not named.
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Hide numeric value for constants in EditorPropertyEnum
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- Hide numeric value of enum constants in the inspector (EditorPropertyEnum)
- EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
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autogenerated.
This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
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Fix for Visual Shader Editor #22906: Cannot change color on Color Con…
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Revert line from 5f2f1089086ad64636efc2a4096e55e4483c927a
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Remove script preview to inspector dock
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Added warning when trying to load resource of wrong type in editor.
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Make Rect2 EditorProperty obey the horizontal setting
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Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
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Fixed animation_player not advancing to the next frame when inserting a value.
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Fixed editor inspector ranges capping values at 65535.
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Fixed animation_player not advancing to the next frame when inserting a value.
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Added step support when exporting integers.
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Fixes #22458.
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Added step support when exporting integers.
This wasn't possible before and was kinda unclear see #21441
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
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Fixes colorpicker popup immeditately closing when interacting with co…
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Fixed text entry is going in reverse, this undoes what seems to be a mistake in #20400 and fixes #21061
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colorpicker property in a subinspector. Fixes #19559
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We were dereferencing the wrong identifier, which could be NULL.
Fixes #19289, supersedes and closes #20985.
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pressed"
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OliPerraul/oliperraul/20332/fix_defects_with_editor_export_dict
Fixed a number of issues related to the Dictionary export property for the editor
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-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
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