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godot-fmod
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Godot with FMOD integration
RayHammer
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editor
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editor_properties.cpp
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Author
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-03
Add visual feedback when hovering layer checkboxes in the Inspector
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-15
Use int64_t for EditorPropertyInteger and warn when out of double range
Aaron Franke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-07
Merge pull request #32997 from Calinou/editor-color-picker-add-tooltip
Rémi Verschelde
2019-10-22
Add a tooltip to Color properties in the editor inspector
Hugo Locurcio
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-10-21
Make the the resource menu button fallback to the Object icon instead of Node
Michael Alexsander
2019-10-14
Make resource editor fallback to Object icon if none is found
Michael Alexsander
2019-10-13
Increased step precision
David Sichma
2019-10-06
Set tooltip to an empty string when clearing
Joe Morton
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-06
Make editor inspector easing lines use the accent color when dragged
Hugo Locurcio
2019-08-31
Default ColorPicker color mode setting
Bhupendra Aole
2019-08-30
Editor: remove TOOLS_ENABLED guards
merumelu
2019-08-23
Merge pull request #31586 from SonerSound/issue_31533
Rémi Verschelde
2019-08-22
Export path is the only path to be saved as a relative path
SonerSound
2019-08-09
Tweak the size of the multiline text edit popup dialog
Hugo Locurcio
2019-07-23
Inspector: Make default float step configurable
Rémi Verschelde
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-19
Make multiline text edit grab focus when popping up
Michael Alexsander Silva Dias
2019-06-30
Export path may now be written as a relative path
SonerSound
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