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path: root/editor/editor_properties.cpp
AgeCommit message (Expand)Author
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
2020-12-29Fix instantiation of resource as property valuePedro J. Estébanez
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-12Fixed EditorPropertyText change signal emission.Andrea Catania
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-10-28Collapse Resource Preview ProperlyNathan Franke
2020-10-26fix toggle mask bit 0David Sichma
2020-10-21Shader globals bugfixesDavid Sichma
2020-10-12Ensure grid index is valid before trying to change value.Marcel Admiraal
2020-08-25Accept DynamicFontData for FontsTomasz Chabora
2020-08-25Added ability to unfold editor sections when dragging and dropping.Eric M
2020-08-15Merge pull request #41103 from Calinou/editor-improve-easing-inspectorRémi Verschelde
2020-08-07Improve the inspector easing editorHugo Locurcio
2020-08-03Modify the scene only when color changedAntoine Félix
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-20Convert some resource types in the inspectorTomasz Chabora
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-07-10Add override keywords.Marcel Admiraal
2020-07-02Make Resource properties accept SE plugin scriptsRiley Lyman
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg
2020-06-03Add visual feedback when hovering layer checkboxes in the InspectorHugo Locurcio
2020-06-03Remove 32-bit String to_int methodAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky