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path: root/editor/editor_properties.cpp
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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Fixed a property warning when loading a correct resource typeDawid Wdowiak
Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-13#23231: make resource changes in a nested inspector undoableGleb Mineev
2018-12-07Merge pull request #22437 from DualMatrix/wrong_prop_warningRémi Verschelde
Added warning when trying to load resource of wrong type in editor.
2018-12-07Merge pull request #22535 from DualMatrix/editor_value_capRémi Verschelde
Fixed editor inspector ranges capping values at 65535.
2018-12-06Merge pull request #23673 from marcelofg55/export_path_3Rémi Verschelde
Export Path now has a folder icon to select the path
2018-12-03Arrays now parse the hint_string in the new inspector.MrCdK
Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
2018-11-21Make it smarter to infer paths from history data, closes #20005Juan Linietsky
2018-11-20Merge pull request #23802 from JFonS/add_save_optionRémi Verschelde
Add Save option to resource property menu
2018-11-18Make sure RMB also works for resource editor in inspector, fixes #18994Juan Linietsky
2018-11-18Add Save option to resource property menuJFonS
2018-11-14Add proper warnings when attempting to create a ViewporTexture in a resource ↵Juan Linietsky
that is not fit for it. Closes #16006.
2018-11-12Export Path now has a folder icon to select the pathMarcelo Fernandez
2018-11-01Merge pull request #23311 from YeldhamDev/editor_capitalization_fixRémi Verschelde
Small capitalization fixes across the editor
2018-11-01Merge pull request #23313 from DavidSichma/viewport-reassignJuan Linietsky
Handling NodePaths in in-place Editor for Resources
2018-10-26Handling NodePaths in in-place Editor for ResourcesDavid Sichma
2018-10-26Small capitalization fixes across the editorMichael Alexsander Silva Dias
2018-10-25Merge pull request #23038 from DualMatrix/ugly_namesRémi Verschelde
Made NodePath property display path instead of object name if object is not named.
2018-10-16Merge pull request #22885 from neikeq/issue-22122Rémi Verschelde
Hide numeric value for constants in EditorPropertyEnum
2018-10-15Fix enum values in the editor and hide enum numeric values in the InspectorIgnacio Etcheverry
- Hide numeric value of enum constants in the inspector (EditorPropertyEnum) - EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
2018-10-15Made NodePath property display path instead of object name if object is ↵DualMatrix
autogenerated. This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
2018-10-11Merge pull request #22915 from fire/visuals-shader-colour-constant-22906Rémi Verschelde
Fix for Visual Shader Editor #22906: Cannot change color on Color Con…
2018-10-11Fixes resources name not showing in the inspectorgroud
2018-10-10Fix for Visual Shader Editor #22906: Cannot change color on Color ConstantK. S. Ernest (iFire) Lee
Revert line from 5f2f1089086ad64636efc2a4096e55e4483c927a
2018-10-07Fix inspector previewGuilherme Felipe
Remove script preview to inspector dock
2018-10-03Added warning when trying to load resource of wrong type in editor.DualMatrix
Added warning when trying to load resource of wrong type in editor.
2018-10-02Merge pull request #22364 from YeldhamDev/rect2_inspector_singlelineRémi Verschelde
Make Rect2 EditorProperty obey the horizontal setting
2018-10-01Fix warnings about uninitialized vars [-Wsometimes-uninitialized]Rémi Verschelde
Fixes the following Clang 7 warnings: ``` drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized] drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized] editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized] ```
2018-09-30Merge pull request #22536 from DualMatrix/no_advanceRémi Verschelde
Fixed animation_player not advancing to the next frame when inserting a value.
2018-09-29Fixed editor inspector ranges capping values at 65535.DualMatrix
Fixed editor inspector ranges capping values at 65535.
2018-09-29Fixed animation_player not advancing to the next frame when inserting a value.DualMatrix
Fixed animation_player not advancing to the next frame when inserting a value.
2018-09-28Merge pull request #22407 from DualMatrix/step_intRémi Verschelde
Added step support when exporting integers.
2018-09-27Inspector: Enable wrap for multiline text widgetRémi Verschelde
Fixes #22458.
2018-09-24Added step support when exporting integers.DualMatrix
Added step support when exporting integers. This wasn't possible before and was kinda unclear see #21441
2018-09-23Make Rect2 EditorProperty obey the horizontal settingMichael Alexsander Silva Dias
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-05Make better look for bitmaskvolzhs
2018-08-23Change how path properties are presented, so they can be edited. Fixes #20709Juan Linietsky
2018-08-20Add PROPERTY_HINT_PLACEHOLDER_TEXT for String propertiesRémi Verschelde
Use it to provide a better example for application identifiers on Android, iOS and macOS, where users thought they *had* to use this as a magic token.
2018-08-18Merge pull request #21155 from ordigdug/fix-colorpicker-popupRémi Verschelde
Fixes colorpicker popup immeditately closing when interacting with co…
2018-08-18Fixed text entry is going in reverseDualMatrix
Fixed text entry is going in reverse, this undoes what seems to be a mistake in #20400 and fixes #21061
2018-08-18Fixes colorpicker popup immeditately closing when interacting with ↵ordigdug
colorpicker property in a subinspector. Fixes #19559
2018-08-16Fix crash assigning script to a ResourceRémi Verschelde
We were dereferencing the wrong identifier, which could be NULL. Fixes #19289, supersedes and closes #20985.
2018-08-14Revert "Open visual editor when "open editor" button in the inspector is ↵Juan Linietsky
pressed"
2018-08-14Merge pull request #20400 from ↵Rémi Verschelde
OliPerraul/oliperraul/20332/fix_defects_with_editor_export_dict Fixed a number of issues related to the Dictionary export property for the editor
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-07-29Undo an accidental revert.Hein-Pieter van Braam
Sorry for the history pollution. I was testing something on this branch and forgot to reset befor pushing the security update. This reverts commit 2ef66def4615594b87340aed2b02adf2204c74c2.
2018-07-28Revert "Open visual editor when "open editor" button in the inspector is ↵Hein-Pieter van Braam
pressed." This reverts commit 0ae400f523b0e4aefc9cdbea5195a54e6e8268df.
2018-07-28Fixed a number of issues related to the Dictionary export property for the ↵oliperraul
editor * Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property) * Prevent usage of nul key for a dictionary. * Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary. Array (Nil), Array (size 0), Array (size 1) Dictionary (Nil), Array (size 0), Array (size 1) * Allow to press enter to confirm a string in line edi.