Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
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Fixed warning when loading a correct resource type to a property that could take more than one resource type.
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Added warning when trying to load resource of wrong type in editor.
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Fixed editor inspector ranges capping values at 65535.
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Export Path now has a folder icon to select the path
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Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
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Add Save option to resource property menu
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that is not fit for it. Closes #16006.
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Small capitalization fixes across the editor
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Handling NodePaths in in-place Editor for Resources
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Made NodePath property display path instead of object name if object is not named.
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Hide numeric value for constants in EditorPropertyEnum
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- Hide numeric value of enum constants in the inspector (EditorPropertyEnum)
- EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
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autogenerated.
This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
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Fix for Visual Shader Editor #22906: Cannot change color on Color Con…
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Revert line from 5f2f1089086ad64636efc2a4096e55e4483c927a
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Remove script preview to inspector dock
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Added warning when trying to load resource of wrong type in editor.
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Make Rect2 EditorProperty obey the horizontal setting
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Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
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Fixed animation_player not advancing to the next frame when inserting a value.
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Fixed editor inspector ranges capping values at 65535.
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Fixed animation_player not advancing to the next frame when inserting a value.
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Added step support when exporting integers.
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Fixes #22458.
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Added step support when exporting integers.
This wasn't possible before and was kinda unclear see #21441
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
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Fixes colorpicker popup immeditately closing when interacting with co…
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Fixed text entry is going in reverse, this undoes what seems to be a mistake in #20400 and fixes #21061
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colorpicker property in a subinspector. Fixes #19559
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We were dereferencing the wrong identifier, which could be NULL.
Fixes #19289, supersedes and closes #20985.
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pressed"
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OliPerraul/oliperraul/20332/fix_defects_with_editor_export_dict
Fixed a number of issues related to the Dictionary export property for the editor
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-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
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Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.
This reverts commit 2ef66def4615594b87340aed2b02adf2204c74c2.
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pressed."
This reverts commit 0ae400f523b0e4aefc9cdbea5195a54e6e8268df.
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editor
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
Array (Nil), Array (size 0), Array (size 1)
Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
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