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godot-fmod
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Godot with FMOD integration
RayHammer
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editor_properties.cpp
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Author
2018-07-16
Merge pull request #20112 from nunodonato/openvisualeditorbutton
Thomas Herzog
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-07-12
Open visual editor when "open editor" button in the inspector is pressed.
Nuno Donato
2018-07-05
Merge pull request #19713 from volzhs/fix-crash-nodepath-animation-edit
Max Hilbrunner
2018-07-05
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
Max Hilbrunner
2018-07-04
Fixes to the new inspector
Guilherme Felipe
2018-07-03
Merge pull request #19635 from bojidar-bg/19158-exported-array-new-inspector
Max Hilbrunner
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-22
Fix crash when assigning a node on editing animation key
volzhs
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-18
Add proper type information to array property
Bojidar Marinov
2018-06-04
Fix Rect2 properties typo
Guilherme Felipe
2018-05-25
Merge pull request #19115 from firefly2442/cppcheck-defensive
RĂ©mi Verschelde
2018-05-23
Use relative node path when assigning a node on inspector
volzhs
2018-05-23
cppcheck - defensive programming on i index check order
firefly2442
2018-05-19
Dictionary editing support in inspector
Juan Linietsky
2018-05-19
Dictionary editing does the comeback to the inspector, fixes #19046
Juan Linietsky
2018-05-17
Working Drag & Drop again in inspector
Juan Linietsky
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-15
-New inspector.
Juan Linietsky
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