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path: root/editor/editor_properties.cpp
AgeCommit message (Expand)Author
2022-08-01Improve easing inspector usabilityHugo Locurcio
2022-07-31Merge pull request #63429 from RandomShaper/indicate_overriddenRémi Verschelde
2022-07-30Use a PackedStringArray for the "open in new inspector" editor settingHugo Locurcio
2022-07-30Improve usability of non-default values in the property inspectorPedro J. Estébanez
2022-07-29Merge pull request #43081 from KoBeWi/property_keeperRémi Verschelde
2022-07-29Keep property values when extending scriptTomasz Chabora
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
2022-07-23Implement BPM supportreduz
2022-07-22Merge pull request #62581 from Guh-Feng/Color-Picker-UpdateRémi Verschelde
2022-07-22Fix in editor drag and dropping a `Node` to generic `NodePath` propertykleonc
2022-07-21Color Pickers Respect SettingsGuh-Feng
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Merge pull request #62075 from Vitika9/gsoc-colorpickerRémi Verschelde
2022-07-06ColorPicker RefactorVitika9
2022-07-04Fix drag'n drop type check for NodePathsNolkaloid
2022-06-30Add editor properties for Callable and SignalMinusKube
2022-06-28Merge pull request #62470 from vnen/gdscript-export-nodesRémi Verschelde
2022-06-27GDScript: Enable exporting nodes to the inspectorGeorge Marques
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
2022-06-27Merge pull request #62185 from reduz/export-node-pointer-pathRémi Verschelde
2022-06-25Add ability to export Node pointers as NodePathsreduz
2022-06-24Rename export_range's noslider option to no_sliderMarcus Elg
2022-06-21Implement Running Godot as Movie Writerreduz
2022-06-14Add vector value linkingkobewi
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-10Merge pull request #59770 from fire-forge/rounded-cornersRémi Verschelde
2022-06-03Support explicit values in flag properties, add C# flags supportRaul Santos
2022-05-26Use Spatial shader as default for Meshkobewi
2022-05-25Add rounded corners to EditorProperty and EditorSpinSliderFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Tweak minsize of editor ColorPickerButtonskobewi
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-30Fix wrong condition checking for foreign resourceskobewi
2022-04-26Allow using other property hints without the range hintAaron Franke
2022-04-25Merge pull request #60490 from aaronfranke/dap-typoRémi Verschelde
2022-04-25Merge pull request #60500 from KoBeWi/scene_crasherRémi Verschelde
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Fix crash with nested resourceskobewi
2022-04-24Fix type name typo in Debug Adapter ProtocolAaron Franke
2022-04-23Rename theme properties to include underscoresFireForge
2022-04-22Implement Label3D node.bruvzg
2022-03-30Cleanup EditorNode and EditorDataHendrik Brucker
2022-03-29Merge pull request #59496 from KoBeWi/inspector_teleportRémi Verschelde
2022-03-28Add property name style toggle to InspectorHaoyu Qiu
2022-03-25Switch scene when editing foreign resourcekobewi
2022-03-12Initialize bools in the headers in editorAaron Franke