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Godot with FMOD integration
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editor_properties.cpp
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Author
2021-11-03
Merge pull request #52781 from KoBeWi/node's_favorite_shader
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-01
Fix property not shown in inspector when type is PACKED_COLOR_ARRAY
Hendrik Brucker
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-09-15
Merge pull request #32068 from aaronfranke/transform-editor
Rémi Verschelde
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-08-31
Reformat Transform(2D) inspector menus
Aaron Franke
2021-08-30
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
Juan Linietsky
2021-08-30
Update editor_properties.cpp
Andrea Catania
2021-08-30
EditorPropertyText, pass changing variable false.
Andrea Catania
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Merge pull request #49083 from foxydevloper/make-easing-line-smooth
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Make easing properties drawn with anti aliasing
fox
2021-05-19
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-05-12
Fix EditorPropertyEasing capturing drag events originated outside of it
Yuri Sizov
2021-05-09
Fix EditorPropertyResource focus outline being drawn behind the preview
Hugo Locurcio
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-31
Use double when setting the default step size
megalobyte
2021-04-01
Merge pull request #43155 from nathanfranke/collapse-resource-preview
Rémi Verschelde
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-13
Fix always capitalized properties in sub-inspector
jmb462
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
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