Age | Commit message (Collapse) | Author |
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Make Rect2 EditorProperty obey the horizontal setting
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Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
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Fixed animation_player not advancing to the next frame when inserting a value.
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Fixed animation_player not advancing to the next frame when inserting a value.
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Added step support when exporting integers.
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Fixes #22458.
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Added step support when exporting integers.
This wasn't possible before and was kinda unclear see #21441
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
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Fixes colorpicker popup immeditately closing when interacting with co…
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Fixed text entry is going in reverse, this undoes what seems to be a mistake in #20400 and fixes #21061
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colorpicker property in a subinspector. Fixes #19559
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We were dereferencing the wrong identifier, which could be NULL.
Fixes #19289, supersedes and closes #20985.
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pressed"
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OliPerraul/oliperraul/20332/fix_defects_with_editor_export_dict
Fixed a number of issues related to the Dictionary export property for the editor
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-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
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Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.
This reverts commit 2ef66def4615594b87340aed2b02adf2204c74c2.
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pressed."
This reverts commit 0ae400f523b0e4aefc9cdbea5195a54e6e8268df.
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editor
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
Array (Nil), Array (size 0), Array (size 1)
Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
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Fixes #20288.
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regression.
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ordigdug/inspector-fix-inconsistencies-with-exported-enums
Fix -new inspector- Inconsistencies with exported enums - Fixes remai…
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issues in #19534
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Fix preview texture size on Inspector
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Fixes #20213.
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Open visual editor when "open editor" button in the inspector is pressed
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Fixes #20111
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Fix crash when assigning a node on editing animation key
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Fixes to the new inspector
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- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
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Add proper type information to array property
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
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Part of #19158
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cppcheck - defensive programming on i index check order
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