Age | Commit message (Expand) | Author |
2020-12-30 | Use zero-indexing for physics and render layer names | Hugo Locurcio |
2020-12-29 | Fix instantiation of resource as property value | Pedro J. Estébanez |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-12 | Fixed EditorPropertyText change signal emission. | Andrea Catania |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-10-28 | Collapse Resource Preview Properly | Nathan Franke |
2020-10-26 | fix toggle mask bit 0 | David Sichma |
2020-10-21 | Shader globals bugfixes | David Sichma |
2020-10-12 | Ensure grid index is valid before trying to change value. | Marcel Admiraal |
2020-08-25 | Accept DynamicFontData for Fonts | Tomasz Chabora |
2020-08-25 | Added ability to unfold editor sections when dragging and dropping. | Eric M |
2020-08-15 | Merge pull request #41103 from Calinou/editor-improve-easing-inspector | Rémi Verschelde |
2020-08-07 | Improve the inspector easing editor | Hugo Locurcio |
2020-08-03 | Modify the scene only when color changed | Antoine Félix |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-20 | Convert some resource types in the inspector | Tomasz Chabora |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-02 | Make Resource properties accept SE plugin scripts | Riley Lyman |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan... | TwistedTwigleg |
2020-06-03 | Add visual feedback when hovering layer checkboxes in the Inspector | Hugo Locurcio |
2020-06-03 | Remove 32-bit String to_int method | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Update docs and bindings for new integer vector types | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-15 | Use int64_t for EditorPropertyInteger and warn when out of double range | Aaron Franke |