index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_properties.cpp
Age
Commit message (
Expand
)
Author
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-06
Merge pull request #44971 from nekomatata/fix-string-property-update
Rémi Verschelde
2021-01-06
Update String property field only when text has changed
PouleyKetchoupp
2021-01-03
Don't emit changed signal on Color Picker close
kobewi
2021-01-01
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Use zero-indexing for physics and render layer names
Hugo Locurcio
2020-12-29
Fix instantiation of resource as property value
Pedro J. Estébanez
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-12
Fixed EditorPropertyText change signal emission.
Andrea Catania
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-10-28
Collapse Resource Preview Properly
Nathan Franke
2020-10-26
fix toggle mask bit 0
David Sichma
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-12
Ensure grid index is valid before trying to change value.
Marcel Admiraal
2020-08-25
Accept DynamicFontData for Fonts
Tomasz Chabora
2020-08-25
Added ability to unfold editor sections when dragging and dropping.
Eric M
2020-08-15
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
Rémi Verschelde
2020-08-07
Improve the inspector easing editor
Hugo Locurcio
2020-08-03
Modify the scene only when color changed
Antoine Félix
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-20
Convert some resource types in the inspector
Tomasz Chabora
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Make Resource properties accept SE plugin scripts
Riley Lyman
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-03
Add visual feedback when hovering layer checkboxes in the Inspector
Hugo Locurcio
2020-06-03
Remove 32-bit String to_int method
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
[prev]
[next]