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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_profiler.cpp
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Author
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-28
Fix for p_width - 1=-1 out of size
Marcin Zawiejski
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
Fix clear button not clearing plot when stopped
Marcin Zawiejski
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-23
Add a Clear button to the profiler
Marcelo Fernandez
2018-06-19
Fix profiler not updating on realtime
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-02
Some untranslated UI strings
Unknown
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-18
Fixed a lot of HiDPI metrics.
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Fix incorrect input event reference in editor_profiler.cpp
Carter Anderson
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde