Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-06 | Let EditorPlugins set editor/distraction-free mode | Will Nations | |
2019-07-05 | Script API methods must return Ref<T> instead of Reference* | Ignacio Etcheverry | |
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!). | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-03 | Merge pull request #25522 from aqnuep/MeshLibrary_improvements | Rémi Verschelde | |
MeshLibrary export improvements | |||
2019-05-28 | Be able to add to the editor setting tabs. | K. S. Ernest (iFIre) Lee | |
2019-03-12 | Add EditorInspector getter. Update Sub-Inspectors. | Will Nations | |
2019-02-03 | MeshLibrary export improvements | Daniel Rakos | |
- From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Merge pull request #24506 from JFonS/expose_gizmos | Rémi Verschelde | |
Expose the new gizmo plugin system to scripting | |||
2018-12-21 | Expose the new gizmo plugin system to scripting | JFonS | |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-09-18 | Fixes drawing of the 2D plugins on the 3D view | groud | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-22 | Add option to move Tile/GridMap editors to another side | Michael Alexsander Silva Dias | |
2018-08-15 | Merge pull request #19837 from willnationsdev/plugin-utilities | Rémi Verschelde | |
Add PluginConfigDialog. | |||
2018-08-09 | New gizmo structure and new gizmo disabling menu | JFonS | |
2018-07-26 | Add PluginConfigDialog, EditorPluginSettings GUI | Will Nations | |
2018-07-04 | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | |
2018-05-26 | Merge pull request #15489 from willnationsdev/gdnative-hook | Max Hilbrunner | |
Add EditorPlugin.build() build callbacks | |||
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-07 | Merge pull request #15640 from willnationsdev/resource-saved-signal | Max Hilbrunner | |
Added EditorPlugin 'resource_saved' signal | |||
2018-02-14 | Enable EditorPlugin to add/remove autoloads | Will Nations | |
2018-02-13 | Add a function to remove controls from containers | George Marques | |
Closes #5968 | |||
2018-01-31 | Added EditorPlugin 'resource_saved' signal | Will Nations | |
2018-01-30 | Add interface for plugins to enable/disable other plugins | George Marques | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-08 | Add EditorPlugin.build() build callbacks | Will Nations | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #14882 from willnationsdev/add-select-file | Rémi Verschelde | |
Plugins can select files in the FileSystem Dock | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-20 | Plugins can select files in FileSystem Dock | Will Nations | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | |
converters more easily. | |||
2017-12-06 | Add method to set main screen plugin icon | Waldson Patrício | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-10-18 | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | |
2017-09-14 | Re-Added export plugins with a more interesting API, as well as the ability ↵ | Juan Linietsky | |
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build. | |||
2017-08-28 | -Some fixes to code completion. | Juan Linietsky | |
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | |
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-08 | core/io: fix typo 'resoucre' to 'resource' | Indah Sylvia | |
2017-07-20 | EditorPlugin methods and signals rename | Jakub Grzesik | |
2017-07-18 | Make available more informations about editor for Tool Plugins | Jakub Grzesik | |
2017-07-11 | EditorPlugin ability to open and reload scns from filepath | Jakub Grzesik | |
2017-06-12 | EditorPlugin can request user inputs from editor 3d view | Unknown | |
2017-06-11 | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | |
Allows addons with import extensions to clean up properly on removal. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-12 | Bring back EditorImportPlugin | Andreas Haas | |
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :) |