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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_plugin.h
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Author
2022-09-07
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-18
Add a method for restarting the editor to EditorInterface
Aaron Franke
2022-08-13
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
Micky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-04-12
move gltf export under scene menu
Priyansh Rathi
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-07
ResourceImporter: Restore default append logic for new importers
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-08
Expose `ScriptEditor::edit` to scripting
Raul Santos
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Implement shader caching
reduz
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-04-12
Expose edit_node() for editor plugins
kobewi
2021-04-05
Expose editor scale to the plugin API
Yuri Sizov
2021-02-13
Fix editor always redrawing
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-23
Added inspector_only option to inspect_object in EditorInterface.
andriyDev
2020-08-26
Added debugger plugin support
simpu
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-02
Add translation parser plugin support
SkyJJ
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-03
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-18
Expose FileSystemDock to the scripting API and fixed signals
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-01
Expose current path to EditorPlugin
Bhupendra Aole
2019-08-21
Support for file not found in ConfigFile::Load and handle a few specific cases
PouleyKetchoupp
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-06
Let EditorPlugins set editor/distraction-free mode
Will Nations
2019-07-05
Script API methods must return Ref<T> instead of Reference*
Ignacio Etcheverry
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
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