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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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editor
/
editor_plugin.h
Age
Commit message (
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Author
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-06
Add method to set main screen plugin icon
Waldson Patrício
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Split EditorPlugin into EditorPlugin and EditorInterface
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-08
core/io: fix typo 'resoucre' to 'resource'
Indah Sylvia
2017-07-20
EditorPlugin methods and signals rename
Jakub Grzesik
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-07-11
EditorPlugin ability to open and reload scns from filepath
Jakub Grzesik
2017-06-12
EditorPlugin can request user inputs from editor 3d view
Unknown
2017-06-11
Added EditorPlugin.remove_import_plugin()
Zher Huei Lee
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-12
Bring back EditorImportPlugin
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde