index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-03
Allow plugin scene change signal to report null for empty scenes.
Jared
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-18
Fixes drawing of the 2D plugins on the 3D view
groud
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-22
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
2018-08-15
Merge pull request #19837 from willnationsdev/plugin-utilities
Rémi Verschelde
2018-08-09
New gizmo structure and new gizmo disabling menu
JFonS
2018-07-26
Add PluginConfigDialog, EditorPluginSettings GUI
Will Nations
2018-07-04
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
Max Hilbrunner
2018-07-04
Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-06-28
Preventing an editor crash in the event that a plugin scene's root-node is null.
Michael Lee
2018-05-26
Merge pull request #15489 from willnationsdev/gdnative-hook
Max Hilbrunner
2018-05-17
Moved inspector functionality from EditorNode to InspectorDock.
Daniel J. Ramirez
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-07
Merge pull request #15640 from willnationsdev/resource-saved-signal
Max Hilbrunner
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-23
Merge pull request #17576 from Mr-Slurpy/master
Rémi Verschelde
2018-03-17
Added tool menu functions in EditorPlugin
Mr-Slurpy
2018-02-14
Enable EditorPlugin to add/remove autoloads
Will Nations
2018-02-13
Add a function to remove controls from containers
George Marques
2018-01-31
Added EditorPlugin 'resource_saved' signal
Will Nations
2018-01-30
Add interface for plugins to enable/disable other plugins
George Marques
2018-01-08
Add EditorPlugin.build() build callbacks
Will Nations
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
forward_canvas_gui_input only takes one parameter
Tim Schellenberg
2018-01-04
Merge pull request #14882 from willnationsdev/add-select-file
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-20
Plugins can select files in FileSystem Dock
Will Nations
2017-12-09
Defer the scan filesystem call when adding import plugins
George Marques
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-06
Add method to set main screen plugin icon
Waldson Patrício
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-17
Merge pull request #12982 from tagcup/aabb_rename
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
Make resources edited by plugins be sent as reference
George Marques
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-11
Fix argument names in method bindings.
Andreas Haas
2017-09-28
Prevent a possible crash when exporting to MeshLibrary
Marcelo Fernandez
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Split EditorPlugin into EditorPlugin and EditorInterface
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
[prev]
[next]