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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_plugin.cpp
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Author
2020-11-10
Register methods for drawing 3D editor overlays
Tomasz Chabora
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-23
Added inspector_only option to inspect_object in EditorInterface.
andriyDev
2020-08-26
Added debugger plugin support
simpu
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-02
Add translation parser plugin support
SkyJJ
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-03
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-18
Expose FileSystemDock to the scripting API and fixed signals
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-04
Document EditorPlugin get_plugin_icon and get_plugin_name
Aaron Franke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-09-03
Merge pull request #31847 from aole/editor-expose-current-path
Rémi Verschelde
2019-09-01
Script callback for enabling/disabling EditorPlugin
Bhupendra Aole
2019-09-01
Expose current path to EditorPlugin
Bhupendra Aole
2019-08-21
Support for file not found in ConfigFile::Load and handle a few specific cases
PouleyKetchoupp
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-06
Let EditorPlugins set editor/distraction-free mode
Will Nations
2019-07-05
Script API methods must return Ref<T> instead of Reference*
Ignacio Etcheverry
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-03
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
2019-05-28
Be able to add to the editor setting tabs.
K. S. Ernest (iFIre) Lee
2019-03-12
Add EditorInspector getter. Update Sub-Inspectors.
Will Nations
2019-02-03
MeshLibrary export improvements
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Merge pull request #24506 from JFonS/expose_gizmos
Rémi Verschelde
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
2018-12-21
Expose the new gizmo plugin system to scripting
JFonS
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-03
Allow plugin scene change signal to report null for empty scenes.
Jared
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-18
Fixes drawing of the 2D plugins on the 3D view
groud
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-22
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
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