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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
/
editor_plugin.cpp
Age
Commit message (
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Author
2017-08-26
-Split EditorPlugin into EditorPlugin and EditorInterface
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
EditorPlugin: Renames virtual method hiding inherited method
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-20
EditorPlugin methods and signals rename
Jakub Grzesik
2017-07-19
Merge pull request #9703 from Noshyaar/docs
Rémi Verschelde
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-07-11
EditorPlugin ability to open and reload scns from filepath
Jakub Grzesik
2017-06-27
Fix filesystem update for import plugins
George Marques
2017-06-12
EditorPlugin can request user inputs from editor 3d view
Unknown
2017-06-11
Added EditorPlugin.remove_import_plugin()
Zher Huei Lee
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-12
Bring back EditorImportPlugin
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde