Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-28 | Preventing an editor crash in the event that a plugin scene's root-node is null. | Michael Lee | |
2018-05-26 | Merge pull request #15489 from willnationsdev/gdnative-hook | Max Hilbrunner | |
Add EditorPlugin.build() build callbacks | |||
2018-05-17 | Moved inspector functionality from EditorNode to InspectorDock. | Daniel J. Ramirez | |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-07 | Merge pull request #15640 from willnationsdev/resource-saved-signal | Max Hilbrunner | |
Added EditorPlugin 'resource_saved' signal | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-03-23 | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | |
Allow users to add items to Tool menu | |||
2018-03-17 | Added tool menu functions in EditorPlugin | Mr-Slurpy | |
2018-02-14 | Enable EditorPlugin to add/remove autoloads | Will Nations | |
2018-02-13 | Add a function to remove controls from containers | George Marques | |
Closes #5968 | |||
2018-01-31 | Added EditorPlugin 'resource_saved' signal | Will Nations | |
2018-01-30 | Add interface for plugins to enable/disable other plugins | George Marques | |
2018-01-08 | Add EditorPlugin.build() build callbacks | Will Nations | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | forward_canvas_gui_input only takes one parameter | Tim Schellenberg | |
2018-01-04 | Merge pull request #14882 from willnationsdev/add-select-file | Rémi Verschelde | |
Plugins can select files in the FileSystem Dock | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-20 | Plugins can select files in FileSystem Dock | Will Nations | |
2017-12-09 | Defer the scan filesystem call when adding import plugins | George Marques | |
This ensures every plugin is added before the scan is made. Fix #12749 | |||
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | |
converters more easily. | |||
2017-12-06 | Add method to set main screen plugin icon | Waldson Patrício | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-11-17 | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde | |
Rename Rect3 to AABB. | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Make resources edited by plugins be sent as reference | George Marques | |
This ensures that a plugin can save a resource using the ResourceSaver. | |||
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-18 | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | |
2017-10-11 | Fix argument names in method bindings. | Andreas Haas | |
Adds a couple of missing argument names. | |||
2017-09-28 | Prevent a possible crash when exporting to MeshLibrary | Marcelo Fernandez | |
2017-09-14 | Re-Added export plugins with a more interesting API, as well as the ability ↵ | Juan Linietsky | |
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build. | |||
2017-08-29 | Merge pull request #10745 from neikeq/fix-docdata-and-stuff | Juan Linietsky | |
DocData and virtual method type hints fixes | |||
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | |
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||
2017-08-28 | -Some fixes to code completion. | Juan Linietsky | |
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | |
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-16 | EditorPlugin: Renames virtual method hiding inherited method | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-20 | EditorPlugin methods and signals rename | Jakub Grzesik | |
2017-07-19 | Merge pull request #9703 from Noshyaar/docs | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-18 | Make available more informations about editor for Tool Plugins | Jakub Grzesik | |
2017-07-11 | EditorPlugin ability to open and reload scns from filepath | Jakub Grzesik | |
2017-06-27 | Fix filesystem update for import plugins | George Marques | |
2017-06-12 | EditorPlugin can request user inputs from editor 3d view | Unknown | |
2017-06-11 | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | |
Allows addons with import extensions to clean up properly on removal. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-12 | Bring back EditorImportPlugin | Andreas Haas | |
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :) |