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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_plugin.cpp
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Author
2018-06-28
Preventing an editor crash in the event that a plugin scene's root-node is null.
Michael Lee
2018-05-26
Merge pull request #15489 from willnationsdev/gdnative-hook
Max Hilbrunner
2018-05-17
Moved inspector functionality from EditorNode to InspectorDock.
Daniel J. Ramirez
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-07
Merge pull request #15640 from willnationsdev/resource-saved-signal
Max Hilbrunner
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-23
Merge pull request #17576 from Mr-Slurpy/master
Rémi Verschelde
2018-03-17
Added tool menu functions in EditorPlugin
Mr-Slurpy
2018-02-14
Enable EditorPlugin to add/remove autoloads
Will Nations
2018-02-13
Add a function to remove controls from containers
George Marques
2018-01-31
Added EditorPlugin 'resource_saved' signal
Will Nations
2018-01-30
Add interface for plugins to enable/disable other plugins
George Marques
2018-01-08
Add EditorPlugin.build() build callbacks
Will Nations
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
forward_canvas_gui_input only takes one parameter
Tim Schellenberg
2018-01-04
Merge pull request #14882 from willnationsdev/add-select-file
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-20
Plugins can select files in FileSystem Dock
Will Nations
2017-12-09
Defer the scan filesystem call when adding import plugins
George Marques
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-06
Add method to set main screen plugin icon
Waldson Patrício
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-17
Merge pull request #12982 from tagcup/aabb_rename
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
Make resources edited by plugins be sent as reference
George Marques
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-11
Fix argument names in method bindings.
Andreas Haas
2017-09-28
Prevent a possible crash when exporting to MeshLibrary
Marcelo Fernandez
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Split EditorPlugin into EditorPlugin and EditorInterface
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
EditorPlugin: Renames virtual method hiding inherited method
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-20
EditorPlugin methods and signals rename
Jakub Grzesik
2017-07-19
Merge pull request #9703 from Noshyaar/docs
Rémi Verschelde
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-07-11
EditorPlugin ability to open and reload scns from filepath
Jakub Grzesik
2017-06-27
Fix filesystem update for import plugins
George Marques
2017-06-12
EditorPlugin can request user inputs from editor 3d view
Unknown
2017-06-11
Added EditorPlugin.remove_import_plugin()
Zher Huei Lee
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-12
Bring back EditorImportPlugin
Andreas Haas
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