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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_plugin.cpp
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Commit message (
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Author
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-31
Sort palette commands by last use
kobewi
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-18
Optimize StringName usage
reduz
2021-06-13
Validate parameters when adding plugins
Haoyu Qiu
2021-06-13
Fix some virtual methods
kobewi
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Implement shader caching
reduz
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-04-12
Expose edit_node() for editor plugins
kobewi
2021-04-05
Expose editor scale to the plugin API
Yuri Sizov
2021-02-13
Fix editor always redrawing
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-11-10
Register methods for drawing 3D editor overlays
Tomasz Chabora
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-23
Added inspector_only option to inspect_object in EditorInterface.
andriyDev
2020-08-26
Added debugger plugin support
simpu
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-02
Add translation parser plugin support
SkyJJ
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-03
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-18
Expose FileSystemDock to the scripting API and fixed signals
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-04
Document EditorPlugin get_plugin_icon and get_plugin_name
Aaron Franke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-09-03
Merge pull request #31847 from aole/editor-expose-current-path
Rémi Verschelde
2019-09-01
Script callback for enabling/disabling EditorPlugin
Bhupendra Aole
2019-09-01
Expose current path to EditorPlugin
Bhupendra Aole
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