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path: root/editor/editor_plugin.cpp
AgeCommit message (Collapse)Author
2017-07-20EditorPlugin methods and signals renameJakub Grzesik
2017-07-19Merge pull request #9703 from Noshyaar/docsRémi Verschelde
Add object type hint for docs
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-18Make available more informations about editor for Tool PluginsJakub Grzesik
2017-07-11EditorPlugin ability to open and reload scns from filepathJakub Grzesik
2017-06-27Fix filesystem update for import pluginsGeorge Marques
2017-06-12EditorPlugin can request user inputs from editor 3d viewUnknown
2017-06-11Added EditorPlugin.remove_import_plugin()Zher Huei Lee
Allows addons with import extensions to clean up properly on removal.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-12Bring back EditorImportPluginAndreas Haas
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.