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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_plugin.cpp
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Author
2022-09-07
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-18
Add a method for restarting the editor to EditorInterface
Aaron Franke
2022-08-13
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
Micky
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-04-27
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
Rémi Verschelde
2022-04-13
Import scenes as AnimationLibrary
reduz
2022-04-12
move gltf export under scene menu
Priyansh Rathi
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-07
ResourceImporter: Restore default append logic for new importers
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Expose `ScriptEditor::edit` to scripting
Raul Santos
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-31
Sort palette commands by last use
kobewi
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-18
Optimize StringName usage
reduz
2021-06-13
Validate parameters when adding plugins
Haoyu Qiu
2021-06-13
Fix some virtual methods
kobewi
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Implement shader caching
reduz
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-04-12
Expose edit_node() for editor plugins
kobewi
2021-04-05
Expose editor scale to the plugin API
Yuri Sizov
2021-02-13
Fix editor always redrawing
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-11-10
Register methods for drawing 3D editor overlays
Tomasz Chabora
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-23
Added inspector_only option to inspect_object in EditorInterface.
andriyDev
2020-08-26
Added debugger plugin support
simpu
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