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path: root/editor/editor_plugin.cpp
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2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-09-03Merge pull request #31847 from aole/editor-expose-current-pathRémi Verschelde
Expose current path function to EditorPlugin
2019-09-01Script callback for enabling/disabling EditorPluginBhupendra Aole
Parameter p_config_changes should be passed as true to enable callback to user scripts for enabling or disabling of the EditorPlugin. Fixes #30654
2019-09-01Expose current path to EditorPluginBhupendra Aole
get_selected_path returns only the resource directory. get_current_path fulfils the need to get the full path. This does not break backward compatibility and the function (get_current_path) is already available in FileSystemDock just like get_selected_path. Fixes 30652.
2019-08-21Support for file not found in ConfigFile::Load and handle a few specific casesPouleyKetchoupp
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-06Let EditorPlugins set editor/distraction-free modeWill Nations
2019-07-05Script API methods must return Ref<T> instead of Reference*Ignacio Etcheverry
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
MeshLibrary export improvements
2019-05-28Be able to add to the editor setting tabs.K. S. Ernest (iFIre) Lee
2019-03-12Add EditorInspector getter. Update Sub-Inspectors.Will Nations
2019-02-03MeshLibrary export improvementsDaniel Rakos
- From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-21Expose the new gizmo plugin system to scriptingJFonS
2018-12-16Merge pull request #19501 from Zylann/custom_loadersRémi Verschelde
Added basic support for custom resource savers and loaders
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-11-03Allow plugin scene change signal to report null for empty scenes.Jared
2018-09-27Fix warnings for comparison between signed and unsigned integers ↵Rémi Verschelde
[-Wsign-compare] Also turn off -Wsign-compare warnings in the future, we do not consider them important. Fixes the following GCC 5 warnings: ``` core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/plugins/sprite_editor_plugin.cpp:100:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] ``` The following warnings were not fixed, as they implied casting for no gain: ``` core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] ```
2018-09-18Fixes drawing of the 2D plugins on the 3D viewgroud
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-15Merge pull request #19837 from willnationsdev/plugin-utilitiesRémi Verschelde
Add PluginConfigDialog.
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-07-26Add PluginConfigDialog, EditorPluginSettings GUIWill Nations
2018-07-04Merge pull request #19849 from willnationsdev/expose-script-create-dialogMax Hilbrunner
Expose ScriptCreateDialog to EditorPlugin
2018-07-04Expose ScriptCreateDialog to EditorPluginwillnationsdev
2018-06-28Preventing an editor crash in the event that a plugin scene's root-node is null.Michael Lee
2018-05-26Merge pull request #15489 from willnationsdev/gdnative-hookMax Hilbrunner
Add EditorPlugin.build() build callbacks
2018-05-17Moved inspector functionality from EditorNode to InspectorDock.Daniel J. Ramirez
2018-05-17-Ability to open resources in the same windowJuan Linietsky
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
2018-05-07Merge pull request #15640 from willnationsdev/resource-saved-signalMax Hilbrunner
Added EditorPlugin 'resource_saved' signal
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-03-23Merge pull request #17576 from Mr-Slurpy/masterRémi Verschelde
Allow users to add items to Tool menu
2018-03-17Added tool menu functions in EditorPluginMr-Slurpy
2018-02-14Enable EditorPlugin to add/remove autoloadsWill Nations
2018-02-13Add a function to remove controls from containersGeorge Marques
Closes #5968
2018-01-31Added EditorPlugin 'resource_saved' signalWill Nations
2018-01-30Add interface for plugins to enable/disable other pluginsGeorge Marques
2018-01-08Add EditorPlugin.build() build callbacksWill Nations
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.