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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_paths.cpp
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Author
2023-02-20
Fix missing directories when exporting from cmd
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-28
EditorPaths: Fix creating 'export_templates' folder.
Rémi Verschelde
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Use EditorFileDialog instead of FileDialog in the project manager
Hendrik Brucker
2022-01-13
[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-06-16
Main: Fixup bogus fallback to project manager with more bolognese
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Replace get_settings_dir with get_config_dir when fetching configuration paths
Yuri Sizov
2021-05-31
Implement shader caching
reduz