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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_path.cpp
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-20
Clip text in EditorPath button to avoid dock size changes
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-15
Fix the editor path icon when switching from dark to light theme
Hugo Locurcio
2019-09-24
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
Rémi Verschelde
2019-09-05
Revert "Fix Clearing Inspector for Remote Node"
Emmanuel Barroga
2019-09-04
Small improvements to the inspector dock
Michael Alexsander Silva Dias
2019-07-25
Fix Clearing Inspector for Remote Node
Emmanuel Barroga
2019-04-25
Make 'EditorPath' into a proper 'MenuButton'
Michael Alexsander Silva Dias
2019-01-13
Fixed null editor icon crash
Wilson E. Alvarez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Better supported for remote object editing with the inspector with a simple d...
geequlim
2017-08-30
White Theme
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde