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path: root/editor/editor_path.cpp
AgeCommit message (Expand)Author
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-20Clip text in EditorPath button to avoid dock size changesMichael Alexsander
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-15Fix the editor path icon when switching from dark to light themeHugo Locurcio
2019-09-24Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvementsRémi Verschelde
2019-09-05Revert "Fix Clearing Inspector for Remote Node"Emmanuel Barroga
2019-09-04Small improvements to the inspector dockMichael Alexsander Silva Dias
2019-07-25Fix Clearing Inspector for Remote NodeEmmanuel Barroga
2019-04-25Make 'EditorPath' into a proper 'MenuButton'Michael Alexsander Silva Dias
2019-01-13Fixed null editor icon crashWilson E. Alvarez
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Better supported for remote object editing with the inspector with a simple d...geequlim
2017-08-30White Themetoger5
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde