Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-17 | Perform a cleaner exit for resource preview, fixes #24206 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde | |
Added basic support for custom resource savers and loaders | |||
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-12-09 | Cleanup some unused controls in the editor's top bar | Michael Alexsander Silva Dias | |
2018-12-07 | Merge pull request #22323 from williamd1k0/ignore-main-scene | Rémi Verschelde | |
Editor: Skip loading main scene if restore_scenes_on_load is used | |||
2018-11-28 | Disable progress dialog on export from command line, stab at fixing #24031 | Juan Linietsky | |
2018-11-27 | Added test to avoid saving cyclic scene instancing, fixes #9686 | Juan Linietsky | |
2018-11-22 | Merge pull request #23680 from YeldhamDev/unified_help_search_revived | Rémi Verschelde | |
Unified Class and Reference Search 2: Resurrection | |||
2018-11-20 | Reworked how non-imported resources are reloaded on change, fixes #19852 | Juan Linietsky | |
2018-11-20 | Unify editor class and reference search | Ray Koopa | |
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | |||
2018-11-18 | Add Save option to resource property menu | JFonS | |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-02 | Let user fix dependencies in resources | Pedro J. Estébanez | |
2018-10-29 | Automatically unfold sections of properties that someone else edited (no ↵ | Juan Linietsky | |
local info exists). | |||
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | |
2018-10-29 | Ability to revert any property, not just from inherited scenes or scripts. | Juan Linietsky | |
2018-10-02 | Editor: Skip loading main scene if restore_scenes_on_load is used | William Tumeo | |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky | |
2018-09-20 | Merge pull request #22225 from groud/fix_draw_on_viewport | Rémi Verschelde | |
Fixes drawing of the 2D plugins on the 3D view | |||
2018-09-20 | EditorNode: Reorder and cleanup initial dock setup | Rémi Verschelde | |
2018-09-20 | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | |
Add files to tree view | |||
2018-09-18 | Fixes drawing of the 2D plugins on the 3D view | groud | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-14 | Replace the -show in filesystem- button by a RMB entry | groud | |
2018-09-14 | Add thumnails to the tree view | groud | |
2018-08-15 | Merge pull request #19837 from willnationsdev/plugin-utilities | Rémi Verschelde | |
Add PluginConfigDialog. | |||
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-26 | Add PluginConfigDialog, EditorPluginSettings GUI | Will Nations | |
2018-07-26 | context menu improvements | Ian | |
2018-07-25 | Add menu buttons to open the project and editor data folders | Hugo Locurcio | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-18 | Export: Properly reload preset when opening dialog | Rémi Verschelde | |
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does. | |||
2018-07-15 | Added small icon to expand the bottom panel (and shortcut too) | Juan Linietsky | |
2018-07-04 | Merge pull request #19849 from willnationsdev/expose-script-create-dialog | Max Hilbrunner | |
Expose ScriptCreateDialog to EditorPlugin | |||
2018-07-04 | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | |
2018-07-03 | Merge pull request #19192 from marcelofg55/undo_redo_msg | Max Hilbrunner | |
Add a message when there is nothing to Undo or Redo | |||
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | |||
2018-06-11 | Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD | Rémi Verschelde | |
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX and KEY_MASK_META (Command key) on OSX, so it should be used for all Ctrl/Cmd + key shortcuts. Also de-hacked the macOS shortcut replacements with proper conditional definition. Not tested on macOS, cannot judge if they are good shortcuts. Fixes #10761. | |||
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-27 | Add a message when there is nothing to Undo or Redo | Marcelo Fernandez | |
2018-05-17 | Moved inspector functionality from EditorNode to InspectorDock. | Daniel J. Ramirez | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | |
2018-03-23 | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | |
Allow users to add items to Tool menu | |||
2018-03-17 | Added tool menu functions in EditorPlugin | Mr-Slurpy | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-19 | Added an auto quit and auto build flag to the command line options. | Nathan Warden | |
2018-02-14 | Enable EditorPlugin to add/remove autoloads | Will Nations | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. |