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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.h
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Author
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Merge pull request #45943 from KoBeWi/YEEEET
Rémi Verschelde
2021-02-13
Fix editor always redrawing
reduz
2021-02-13
Remove Merge From Scene
kobewi
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-02-09
Detect external modification of project.godot
kobewi
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-16
Detect external modification of scenes
Tomasz Chabora
2021-01-06
Merge pull request #44950 from reduz/shader-debugger
Rémi Verschelde
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-06
Made save dialog open immediately when running unsaved scene.
Eric M
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Fix connections to CanvasItem and Tabs signals
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-02
Remove unused class PaneDrag
Stijn Hinlopen
2020-06-26
implement generic filename disambiguation
rileylyman
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-03
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-13
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
Rename the editor action "Revert Scene" to "Reload Saved Scene"
Hugo Locurcio
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-14
Export: Properly disable resource preview thread
Rémi Verschelde
2020-01-08
Export: Add dedicated --export-pack option to export data pack
Rémi Verschelde
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-10-31
Make the editor dimming smarter
Michael Alexsander
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