Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov | |
Implements #6067 (aaronfranke's idea) Fixes #26980 | |||
2019-07-09 | Add a way to copy the text of warnings shown in the editor | Bojidar Marinov | |
Closes #20662 | |||
2019-07-05 | Revert "Add editor menu to open the project data "user://" location." | Rémi Verschelde | |
2019-07-05 | Merge pull request #30336 from fire/open_project_data | Rémi Verschelde | |
Add editor menu to open the project data "user://" location. | |||
2019-07-05 | Add editor menu to open the project data "user://" location. | K. S. Ernest (iFire) Lee | |
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. | |||
2019-07-01 | Add editor screenshot on control - f12. | K. S. Ernest (iFire) Lee | |
2019-06-25 | Make visibility of update spinner editor-wide, hidden by default | Thomas ten Cate | |
- Make visibility of the spinner and "update always" option editor-wide, rather than per-project metadata. - Add options "Show Update Spinner" and "Update Continuously" under Editor Settings > Interface > Editor. Both options are false by default. - Rename some variables and constants to be more consistent and clearer: "update always" -> "update continuously", "update changes" -> "update when changed", "update menu" -> "update spinner", "circle" -> "update spinner". Fixes #23738. | |||
2019-06-23 | Merge pull request #29376 from hilfazer/editor_layouts_dialog | Rémi Verschelde | |
Saving/deleting editor layouts dialog with layout list | |||
2019-06-21 | editor save/delete layout dialog with layout list | hilfazer | |
2019-06-20 | Add option to toggle console window on Windows | Luka Dornhecker | |
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-04 | Fix moving and renaming files | Hein-Pieter van Braam-Stewart | |
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s). | |||
2019-05-31 | Merge pull request #27309 from KoBeWi/main_scene_on_android | Rémi Verschelde | |
Ensure main scene is set when running on device | |||
2019-05-31 | Ensure main scene is set when running on device | Tomasz Chabora | |
2019-05-28 | Merge pull request #28789 from mitchcurtis/quick-open | Rémi Verschelde | |
Add Quick Open dialog | |||
2019-05-28 | Add Quick Open dialog | Mitch Curtis | |
This dialog searches every Resource-derived file in the project, making it extremely useful for searching everything from audio files to scripts. Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need to think about the type of file you're opening, just its name. Shift + Alt + O was chosen to match the existing shortcuts for Quick Open Scene and Quick Open Script. | |||
2019-05-11 | Make possible to create inherited scenes via the RMB menu in the FileSystem dock | Michael Alexsander Silva Dias | |
2019-05-08 | Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty" | Michael Alexsander Silva Dias | |
This reverts commit 0f8356d43994e3b7f054ac223a6681773aeb9330, reversing changes made to 7b7a664a974e86acb6d55e31609d33cf84311b8f. | |||
2019-05-06 | Make editor close empty scene when creating an inherited one | Michael Alexsander Silva Dias | |
Fixes #28654. | |||
2019-04-25 | Merge pull request #28262 from KoBeWi/gotta_close_them_all | Rémi Verschelde | |
Add Close Others/Right/All for scene tabs | |||
2019-04-25 | Add Close Others/Right/All for scene tabs | Tomasz Chabora | |
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-04-07 | Android now (optionally) builds the template when exporting | Juan Linietsky | |
Added new way to create add-ons Removed old way to create add-ons | |||
2019-04-22 | Merge pull request #27414 from KoBeWi/drop_the_dir | Rémi Verschelde | |
Allow to drop folders onto editor | |||
2019-03-26 | Allow to drop folders onto editor | Tomasz Chabora | |
2019-03-20 | Revert accidental commits | Pedro J. Estébanez | |
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab. | |||
2019-03-20 | Create live view dock [wip] | Pedro J. Estébanez | |
2019-03-04 | Remove the "Open Editor" button, it will open automatically. | Juan Linietsky | |
2019-02-27 | Save resources even if no scene is present, closes #26273 | Juan Linietsky | |
2019-02-25 | Fix editor crash after disabling plugin that used forward_spatial_gui_input | Eric Rybicki | |
Fixes #26124. | |||
2019-02-22 | Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵ | Juan Linietsky | |
#23672 Also fixed a few uninitialized memory variables. | |||
2019-02-11 | Cleanup editor's top bar of old nodes | Michael Alexsander Silva Dias | |
2019-01-25 | Properly warn about the effects of changing an import type, as well as force ↵ | Juan Linietsky | |
editor restart. Fixes #23874 | |||
2019-01-17 | Perform a cleaner exit for resource preview, fixes #24206 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde | |
Added basic support for custom resource savers and loaders | |||
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-12-09 | Cleanup some unused controls in the editor's top bar | Michael Alexsander Silva Dias | |
2018-12-07 | Merge pull request #22323 from williamd1k0/ignore-main-scene | Rémi Verschelde | |
Editor: Skip loading main scene if restore_scenes_on_load is used | |||
2018-11-28 | Disable progress dialog on export from command line, stab at fixing #24031 | Juan Linietsky | |
2018-11-27 | Added test to avoid saving cyclic scene instancing, fixes #9686 | Juan Linietsky | |
2018-11-22 | Merge pull request #23680 from YeldhamDev/unified_help_search_revived | Rémi Verschelde | |
Unified Class and Reference Search 2: Resurrection | |||
2018-11-20 | Reworked how non-imported resources are reloaded on change, fixes #19852 | Juan Linietsky | |
2018-11-20 | Unify editor class and reference search | Ray Koopa | |
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | |||
2018-11-18 | Add Save option to resource property menu | JFonS | |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-02 | Let user fix dependencies in resources | Pedro J. Estébanez | |
2018-10-29 | Automatically unfold sections of properties that someone else edited (no ↵ | Juan Linietsky | |
local info exists). | |||
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | |
2018-10-29 | Ability to revert any property, not just from inherited scenes or scripts. | Juan Linietsky | |