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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.h
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Commit message (
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-29
Merge pull request #59496 from KoBeWi/inspector_teleport
Rémi Verschelde
2022-03-27
Made reload current project ask for confirmation with unsaved changes
Vitika9
2022-03-25
Switch scene when editing foreign resource
kobewi
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
Merge pull request #57086 from YeldhamDev/scene_tabs_fix
Rémi Verschelde
2022-02-01
Fix buggy behavior of the "Add tab" button in the scene tabs
Michael Alexsander
2022-02-01
Minor fixes/refactoring of project and editor setting dialogs
Hendrik Brucker
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-18
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code
Rémi Verschelde
2022-01-18
Merge pull request #52597 from Jummit/scene_casing_setting
Rémi Verschelde
2022-01-18
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
Emmanuel Leblond
2022-01-17
Add project setting to change scene file casing
Jummit
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-12
Merge pull request #56289 from zacryol/clarify-user-data
Rémi Verschelde
2022-01-04
Merge pull request #52611 from KoBeWi/outsider_resources
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
Reword "Open Project Data Folder" as "Open User Data Folder"
zacryol
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-12
Allow creating .gitignore and .gitattributes when creating a new project
Aaron Franke
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Merge pull request #53025 from Paulb23/textfile-ux
Rémi Verschelde
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-29
Merge pull request #52573 from e8newallm/Save_Scene-52078
Rémi Verschelde
2021-09-15
Merge pull request #51800 from KoBeWi/command_museum
Rémi Verschelde
2021-09-15
Merge pull request #41036 from nathanfranke/default-2d-editor
Rémi Verschelde
2021-09-12
Don't edit foreign resources when restoring scene
kobewi
2021-09-11
Corrected Save Scene and Save All Scenes not working when the scene's dir no ...
Matthew Newall
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-31
Make default main screen plugin work even if 2D and 3D are disabled
Nathan Franke
2021-08-31
Sort palette commands by last use
kobewi
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Implement Extension Loader
reduz
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-15
Addes ability to load build sources from file.
reduz
2021-07-07
Added 'Select Current' option when user is prompted to select main scene afte...
Eric M
2021-06-29
Merge pull request #49636 from LightningAA/add-feedback-button-4.0
Rémi Verschelde
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