Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-11-26 | Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2 | Rémi Verschelde | |
Inspector: Implemented a collapse/expand all (v2) | |||
2017-11-26 | Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385 | Rémi Verschelde | |
Restore scenes on startup, issue 2385 | |||
2017-11-24 | Restore scenes on startup, issue 2385 | Paulb23 | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | |
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||
2017-11-18 | add scene button and tab scrolling | Ian | |
2017-11-16 | Add a print handler for the editor output panel | George Marques | |
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez | |
Save scene preview even when not doing save and play. | |||
2017-11-10 | Some fixes and improvements. | Daniel J. Ramirez | |
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton. | |||
2017-11-03 | Improve file/folder drag preview on filesystem dock | MillionOstrich | |
Added icons for files/folders in drag preview Fixed folders getting an empty string label Don't show "1 more file(s)" label instead of the file Added "more folders" case if moving folders exclusively Merged drag_files and drag_files_and_dirs to reduce code duplication Simplified get_drag_data_fw and removed commented out code | |||
2017-10-18 | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | |
2017-09-20 | Show button name always in main toolbar | volzhs | |
2017-09-17 | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | |
Renamed function arguments to keep them consistent between declaration and implementation | |||
2017-09-16 | Apply clang-format again to recent changes | Rémi Verschelde | |
Also add missing copyright headers. [ci skip] | |||
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-14 | Warn the user that changes to resources will be lost when editing imported ↵ | Juan Linietsky | |
or instanced resources from scenes. | |||
2017-09-04 | fixed hover line for menu button | toger5 | |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-29 | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | |
Improve build callbacks | |||
2017-08-29 | Improve build callbacks | Ignacio Etcheverry | |
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||
2017-08-29 | EditorNode: enhance open scene error dialog | Poommetee Ketson | |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | |
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||
2017-08-22 | Merge pull request #10254 from marcelofg55/master | Rémi Verschelde | |
Added notification const NOTIFICATION_WM_ABOUT | |||
2017-08-17 | Added notification const NOTIFICATION_WM_ABOUT | Marcelo Fernandez | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-14 | Enable command-line export | Ruslan Mustakov | |
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | |||
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-07-26 | Fix !save_each_scene saving scenes with no filename | Poommetee Ketson | |
When save_each_scene is false, only scenes that have been saved at least once are saved. But EditorNode tries to save scenes with no filename too (they're never saved), so it crashes. | |||
2017-07-23 | Move About dialog to editor_about.cpp | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-18 | EditorNode: remove obsolete comments in constructor | Poommetee Ketson | |
2017-07-10 | ability to reposition scene tabs with drag & drop | Jakub Grzesik | |
2017-07-06 | About: add thirdparty license info | Poommetee Ketson | |
2017-06-30 | EditorNode: mark opened deleted scenes as unsaved | Poommetee Ketson | |
2017-06-27 | EditorNode: enhance save/quit dialog | Poommetee Ketson | |
2017-06-25 | EditorNode: enhance quit dialog | Poommetee Ketson | |
2017-06-25 | EditorNode: add Save/Discard/Cancel dialog | Poommetee Ketson | |
2017-06-19 | Merge pull request #9099 from kubecz3k/plugin-camera-expose | Thomas Herzog | |
EditorPlugin can request user inputs from editor 3d view | |||
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-12 | EditorPlugin can request user inputs from editor 3d view | Unknown | |
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-26 | Added an help menu | Nuno Donato | |
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921 | |||
2017-05-24 | Join text menus on the top-left, move shortcut buttons to new location | Nuno Donato | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. |