Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-01 | Prevent wrong unedit when clicking editor viewport | kobewi | |
2023-01-31 | Fix broken bottom panel switching | Silc Renew | |
2023-01-23 | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | |
Update instances of scenes which have been reimported. | |||
2023-01-22 | Merge pull request #71770 from KoBeWi/better_editing_or_something | Rémi Verschelde | |
Rework EditorPlugin editing logic | |||
2023-01-22 | Rework EditorPlugin editing logic | kobewi | |
2023-01-21 | Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR | Rémi Verschelde | |
Remove editor dependencies from ColorPicker | |||
2023-01-16 | Update instances of scenes which have been reimported. | SaracenOne | |
2023-01-16 | Merge pull request #70668 from KoBeWi/never_give_up | Rémi Verschelde | |
Retry loading addons after filesystem scan | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-14 | Move remote debug buttons to a single menu. | bruvzg | |
2023-01-08 | Fix Undo/Redo not working until Scene menu is opened. | Eric M | |
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-28 | Retry loading addons after filesystem scan | kobewi | |
2022-12-18 | Add a dialog for customizing FBX import | reduz | |
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF. * Dialog can also be accessed by going Editor -> Configure FBX Import. * The dialog also shows a link to click to download the converter, which should contain instructions. | |||
2022-11-29 | Use forward-declarations in big editor classes | trollodel | |
2022-11-18 | Merge pull request #60686 from trollodel/move_editor_registration | Rémi Verschelde | |
Move editor class and plugin registrations to a dedicated file | |||
2022-11-18 | Move editor class and plugin registrations to a dedicated file | trollodel | |
2022-11-16 | Merge pull request #68709 from MewPurPur/instance-begone-part3 | Rémi Verschelde | |
Remove more instances of 'instance' being used as a verb | |||
2022-11-16 | Remove more instances of 'instance' being used as a verb | VolTer | |
2022-11-07 | Allow to disable History Dock via feature profile | kobewi | |
2022-10-31 | Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish | Rémi Verschelde | |
Request attention on the editor window when done recording a movie | |||
2022-10-14 | Added custom node export | Guilherme Sousa | |
2022-10-11 | Remove editor dependencies from ColorPicker | kobewi | |
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-09-28 | Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab | Rémi Verschelde | |
Prevent docks to be reset to first tab when switching dock visibility | |||
2022-09-22 | [macOS extend-to-title] Add scene/project name to the editor title, fix ↵ | bruvzg | |
incorrect window button position/order when system primary language is RTL. | |||
2022-09-20 | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | |
Split rendering driver project setting into renderer_name and rendering_driver | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |
2022-09-18 | Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name | Rémi Verschelde | |
Fix inconsistent scene file name casing | |||
2022-09-18 | Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ | ryburnj | |
to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. | |||
2022-09-17 | Remove unused _clear_undo_history method | kobewi | |
2022-09-14 | Merge pull request #65494 from V-Sekai/fix_inspect_command_context | Rémi Verschelde | |
2022-09-07 | In inspector, show 'edit' button instead of 'inspect' when resource is part ↵ | SaracenOne | |
of an editable scene. | |||
2022-09-07 | Rename EditorInterface.get_editor_main_control to get_editor_main_screen | Yuri Sizov | |
2022-08-31 | Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin | Rémi Verschelde | |
VCS: Port Godot 3.5's VCS features to GDExtension | |||
2022-08-30 | Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style | Rémi Verschelde | |
Improve style and add contextual highlight to the editor launch pad | |||
2022-08-31 | VCS: Improve VCS UI/UX by QoL changes | Twarit Waikar | |
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way. | |||
2022-08-30 | Improve style and add contextual highlight to the editor launch pad | Yuri Sizov | |
2022-08-29 | Add background to TabContainer's tabbar and editor docks | Yuri Sizov | |
2022-08-26 | [macOS] Extend editor contents to the window titlebar for better space usage. | bruvzg | |
2022-08-25 | Improve scene playing and reloading | kobewi | |
2022-08-23 | Disable editing properties in foreign resources | SaracenOne | |
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources. | |||
2022-08-22 | Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO | Rémi Verschelde | |
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-19 | Add Startup benchmarking support | Juan Linietsky | |
This adds support for benchmarking engine startup (and editor startup if used). The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times. | |||
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-08-18 | Merge pull request #62298 from Diddykonga/select_current_save | Yuri Sizov | |
[Editor]: Allow `Select Current` to Save Scenes |