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path: root/editor/editor_node.h
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2023-02-01Prevent wrong unedit when clicking editor viewportkobewi
2023-01-31Fix broken bottom panel switchingSilc Renew
2023-01-23Merge pull request #57606 from SaracenOne/update_on_reimportRémi Verschelde
Update instances of scenes which have been reimported.
2023-01-22Merge pull request #71770 from KoBeWi/better_editing_or_somethingRémi Verschelde
Rework EditorPlugin editing logic
2023-01-22Rework EditorPlugin editing logickobewi
2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-16Update instances of scenes which have been reimported.SaracenOne
2023-01-16Merge pull request #70668 from KoBeWi/never_give_upRémi Verschelde
Retry loading addons after filesystem scan
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-14Move remote debug buttons to a single menu.bruvzg
2023-01-08Fix Undo/Redo not working until Scene menu is opened.Eric M
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-28Retry loading addons after filesystem scankobewi
2022-12-18Add a dialog for customizing FBX importreduz
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF. * Dialog can also be accessed by going Editor -> Configure FBX Import. * The dialog also shows a link to click to download the converter, which should contain instructions.
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-18Merge pull request #60686 from trollodel/move_editor_registrationRémi Verschelde
Move editor class and plugin registrations to a dedicated file
2022-11-18Move editor class and plugin registrations to a dedicated filetrollodel
2022-11-16Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde
Remove more instances of 'instance' being used as a verb
2022-11-16Remove more instances of 'instance' being used as a verbVolTer
2022-11-07Allow to disable History Dock via feature profilekobewi
2022-10-31Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finishRémi Verschelde
Request attention on the editor window when done recording a movie
2022-10-14Added custom node exportGuilherme Sousa
2022-10-11Remove editor dependencies from ColorPickerkobewi
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-09-28Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tabRémi Verschelde
Prevent docks to be reset to first tab when switching dock visibility
2022-09-22[macOS extend-to-title] Add scene/project name to the editor title, fix ↵bruvzg
incorrect window button position/order when system primary language is RTL.
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-18Merge pull request #44143 from KoBeWi/callable_multiplayerRémi Verschelde
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-18Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-nameRémi Verschelde
Fix inconsistent scene file name casing
2022-09-18Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ryburnj
to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-17Remove unused _clear_undo_history methodkobewi
2022-09-14Merge pull request #65494 from V-Sekai/fix_inspect_command_contextRémi Verschelde
2022-09-07In inspector, show 'edit' button instead of 'inspect' when resource is part ↵SaracenOne
of an editable scene.
2022-09-07Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov
2022-08-31Merge pull request #62157 from ChronicallySerious/front-port-vcs-pluginRémi Verschelde
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-30Merge pull request #65089 from YuriSizov/editor-launch-bar-with-styleRémi Verschelde
Improve style and add contextual highlight to the editor launch pad
2022-08-31VCS: Improve VCS UI/UX by QoL changesTwarit Waikar
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way.
2022-08-30Improve style and add contextual highlight to the editor launch padYuri Sizov
2022-08-29Add background to TabContainer's tabbar and editor docksYuri Sizov
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-25Improve scene playing and reloadingkobewi
2022-08-23Disable editing properties in foreign resourcesSaracenOne
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
2022-08-22Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde
2022-08-22Add per-scene UndoRedokobewi
2022-08-19Add Startup benchmarking supportJuan Linietsky
This adds support for benchmarking engine startup (and editor startup if used). The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Merge pull request #62298 from Diddykonga/select_current_saveYuri Sizov
[Editor]: Allow `Select Current` to Save Scenes