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path: root/editor/editor_node.h
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2017-11-12Update meshes when reimporting,Daniel J. Ramirez
Save scene preview even when not doing save and play.
2017-11-10Some fixes and improvements.Daniel J. Ramirez
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton.
2017-11-03Improve file/folder drag preview on filesystem dockMillionOstrich
Added icons for files/folders in drag preview Fixed folders getting an empty string label Don't show "1 more file(s)" label instead of the file Added "more folders" case if moving folders exclusively Merged drag_files and drag_files_and_dirs to reduce code duplication Simplified get_drag_data_fw and removed commented out code
2017-10-18Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-20Show button name always in main toolbarvolzhs
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-16Apply clang-format again to recent changesRémi Verschelde
Also add missing copyright headers. [ci skip]
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-14Warn the user that changes to resources will be lost when editing imported ↵Juan Linietsky
or instanced resources from scenes.
2017-09-04fixed hover line for menu buttontoger5
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-29Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky
Improve build callbacks
2017-08-29Improve build callbacksIgnacio Etcheverry
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29EditorNode: enhance open scene error dialogPoommetee Ketson
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26-Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface
2017-08-22Merge pull request #10254 from marcelofg55/masterRémi Verschelde
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17Added notification const NOTIFICATION_WM_ABOUTMarcelo Fernandez
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-14Enable command-line exportRuslan Mustakov
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
2017-08-12Updated function argument namesWilson E. Alvarez
2017-07-26Fix !save_each_scene saving scenes with no filenamePoommetee Ketson
When save_each_scene is false, only scenes that have been saved at least once are saved. But EditorNode tries to save scenes with no filename too (they're never saved), so it crashes.
2017-07-23Move About dialog to editor_about.cppPoommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-18EditorNode: remove obsolete comments in constructorPoommetee Ketson
2017-07-10ability to reposition scene tabs with drag & dropJakub Grzesik
2017-07-06About: add thirdparty license infoPoommetee Ketson
2017-06-30EditorNode: mark opened deleted scenes as unsavedPoommetee Ketson
2017-06-27EditorNode: enhance save/quit dialogPoommetee Ketson
2017-06-25EditorNode: enhance quit dialogPoommetee Ketson
2017-06-25EditorNode: add Save/Discard/Cancel dialogPoommetee Ketson
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
EditorPlugin can request user inputs from editor 3d view
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-12EditorPlugin can request user inputs from editor 3d viewUnknown
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-26Added an help menuNuno Donato
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921
2017-05-24Join text menus on the top-left, move shortcut buttons to new locationNuno Donato
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-18Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-09New customizable editor themevolzhs
2017-04-26Separate fullscreen state for scene & script editorRamesh Ravone
2017-04-12Removed the deprecated Import menu from the main editor.Nuno Donato
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P