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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.h
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Commit message (
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Author
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Merge pull request #53025 from Paulb23/textfile-ux
Rémi Verschelde
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-29
Merge pull request #52573 from e8newallm/Save_Scene-52078
Rémi Verschelde
2021-09-15
Merge pull request #51800 from KoBeWi/command_museum
Rémi Verschelde
2021-09-15
Merge pull request #41036 from nathanfranke/default-2d-editor
Rémi Verschelde
2021-09-11
Corrected Save Scene and Save All Scenes not working when the scene's dir no ...
Matthew Newall
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-31
Make default main screen plugin work even if 2D and 3D are disabled
Nathan Franke
2021-08-31
Sort palette commands by last use
kobewi
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Implement Extension Loader
reduz
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-15
Addes ability to load build sources from file.
reduz
2021-07-07
Added 'Select Current' option when user is prompted to select main scene afte...
Eric M
2021-06-29
Merge pull request #49636 from LightningAA/add-feedback-button-4.0
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-15
Add "Suggest a Feature" to the help dialog.
Lightning_A
2021-06-15
Merge pull request #49108 from LightningAA/reload-current-project-4.0
Rémi Verschelde
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-05-31
Merge pull request #49178 from YeldhamDev/remove_dim_option
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-28
Remove `dim_editor_on_dialog_popup` from editor settings
Michael Alexsander
2021-05-26
Add the ability to reload the current project
Lightning_A
2021-05-15
Add "Support Godot Development" option to the editor's Help menu
Hugo Locurcio
2021-05-09
Remove plugin from enabled if there's an error
Daniel Lungaro
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-04-28
Make it possible to copy the Godot version identifier by clicking it
Hugo Locurcio
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Merge pull request #45943 from KoBeWi/YEEEET
Rémi Verschelde
2021-02-13
Fix editor always redrawing
reduz
2021-02-13
Remove Merge From Scene
kobewi
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-02-09
Detect external modification of project.godot
kobewi
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-16
Detect external modification of scenes
Tomasz Chabora
2021-01-06
Merge pull request #44950 from reduz/shader-debugger
Rémi Verschelde
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-06
Made save dialog open immediately when running unsaved scene.
Eric M
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