index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_node.h
Age
Commit message (
Expand
)
Author
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Fix connections to CanvasItem and Tabs signals
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-06
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-02
Remove unused class PaneDrag
Stijn Hinlopen
2020-06-26
implement generic filename disambiguation
rileylyman
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-03
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-13
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
Rename the editor action "Revert Scene" to "Reload Saved Scene"
Hugo Locurcio
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-14
Export: Properly disable resource preview thread
Rémi Verschelde
2020-01-08
Export: Add dedicated --export-pack option to export data pack
Rémi Verschelde
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-10-31
Make the editor dimming smarter
Michael Alexsander
2019-10-24
Resize custom class icon
volzhs
2019-09-04
Merge pull request #31461 from IronicallySerious/add-vcs-integration
Rémi Verschelde
2019-09-03
Add VCS editor plugin UI elements to editor
Twarit
2019-08-29
Tweak the editor window dimming intensity, remove dim fade animation
Hugo Locurcio
2019-08-26
[macOS] Add methods to modify global and dock menus. Add ability to open mult...
bruvzg
2019-08-15
Allow to create scene from FileSystem dock
Tomasz Chabora
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-06
Let EditorPlugins set editor/distraction-free mode
Will Nations
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-27
Add Undo Close Tab option in tabs context menu
Kanabenki
2019-07-25
Display version information in the editor at all times
Hugo Locurcio
2019-07-19
Make custom types more subtle and more useful
Bojidar Marinov
2019-07-09
Add a way to copy the text of warnings shown in the editor
Bojidar Marinov
2019-07-05
Revert "Add editor menu to open the project data "user://" location."
Rémi Verschelde
2019-07-05
Merge pull request #30336 from fire/open_project_data
Rémi Verschelde
[next]