Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-24 | Resize custom class icon | volzhs | |
2019-09-04 | Merge pull request #31461 from IronicallySerious/add-vcs-integration | Rémi Verschelde | |
VCS integration for Godot Editor | |||
2019-09-03 | Add VCS editor plugin UI elements to editor | Twarit | |
2019-08-29 | Tweak the editor window dimming intensity, remove dim fade animation | Hugo Locurcio | |
The fade animation tended to give the editor a "sluggish" feel when running at lower FPS (which is common in heavy 3D scenes), so it's probably a good idea to remove it. This also makes dimming less intense (50% instead of 60%). | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-15 | Allow to create scene from FileSystem dock | Tomasz Chabora | |
2019-08-14 | Merge pull request #31266 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||
2019-08-14 | Merge pull request #31347 from neikeq/monodevelop-addin | Rémi Verschelde | |
C#: Add Ide Connection library and server for the editor | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-06 | Let EditorPlugins set editor/distraction-free mode | Will Nations | |
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. | |||
2019-07-27 | Add Undo Close Tab option in tabs context menu | Kanabenki | |
2019-07-25 | Display version information in the editor at all times | Hugo Locurcio | |
This closes #27811. | |||
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov | |
Implements #6067 (aaronfranke's idea) Fixes #26980 | |||
2019-07-09 | Add a way to copy the text of warnings shown in the editor | Bojidar Marinov | |
Closes #20662 | |||
2019-07-05 | Revert "Add editor menu to open the project data "user://" location." | Rémi Verschelde | |
2019-07-05 | Merge pull request #30336 from fire/open_project_data | Rémi Verschelde | |
Add editor menu to open the project data "user://" location. | |||
2019-07-05 | Add editor menu to open the project data "user://" location. | K. S. Ernest (iFire) Lee | |
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. | |||
2019-07-01 | Add editor screenshot on control - f12. | K. S. Ernest (iFire) Lee | |
2019-06-25 | Make visibility of update spinner editor-wide, hidden by default | Thomas ten Cate | |
- Make visibility of the spinner and "update always" option editor-wide, rather than per-project metadata. - Add options "Show Update Spinner" and "Update Continuously" under Editor Settings > Interface > Editor. Both options are false by default. - Rename some variables and constants to be more consistent and clearer: "update always" -> "update continuously", "update changes" -> "update when changed", "update menu" -> "update spinner", "circle" -> "update spinner". Fixes #23738. | |||
2019-06-23 | Merge pull request #29376 from hilfazer/editor_layouts_dialog | Rémi Verschelde | |
Saving/deleting editor layouts dialog with layout list | |||
2019-06-21 | editor save/delete layout dialog with layout list | hilfazer | |
2019-06-20 | Add option to toggle console window on Windows | Luka Dornhecker | |
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-04 | Fix moving and renaming files | Hein-Pieter van Braam-Stewart | |
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s). | |||
2019-05-31 | Merge pull request #27309 from KoBeWi/main_scene_on_android | Rémi Verschelde | |
Ensure main scene is set when running on device | |||
2019-05-31 | Ensure main scene is set when running on device | Tomasz Chabora | |
2019-05-28 | Merge pull request #28789 from mitchcurtis/quick-open | Rémi Verschelde | |
Add Quick Open dialog | |||
2019-05-28 | Add Quick Open dialog | Mitch Curtis | |
This dialog searches every Resource-derived file in the project, making it extremely useful for searching everything from audio files to scripts. Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need to think about the type of file you're opening, just its name. Shift + Alt + O was chosen to match the existing shortcuts for Quick Open Scene and Quick Open Script. | |||
2019-05-11 | Make possible to create inherited scenes via the RMB menu in the FileSystem dock | Michael Alexsander Silva Dias | |
2019-05-08 | Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty" | Michael Alexsander Silva Dias | |
This reverts commit 0f8356d43994e3b7f054ac223a6681773aeb9330, reversing changes made to 7b7a664a974e86acb6d55e31609d33cf84311b8f. | |||
2019-05-06 | Make editor close empty scene when creating an inherited one | Michael Alexsander Silva Dias | |
Fixes #28654. | |||
2019-04-25 | Merge pull request #28262 from KoBeWi/gotta_close_them_all | Rémi Verschelde | |
Add Close Others/Right/All for scene tabs | |||
2019-04-25 | Add Close Others/Right/All for scene tabs | Tomasz Chabora | |
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-04-07 | Android now (optionally) builds the template when exporting | Juan Linietsky | |
Added new way to create add-ons Removed old way to create add-ons | |||
2019-04-22 | Merge pull request #27414 from KoBeWi/drop_the_dir | Rémi Verschelde | |
Allow to drop folders onto editor | |||
2019-03-26 | Allow to drop folders onto editor | Tomasz Chabora | |
2019-03-20 | Revert accidental commits | Pedro J. Estébanez | |
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab. | |||
2019-03-20 | Create live view dock [wip] | Pedro J. Estébanez | |
2019-03-04 | Remove the "Open Editor" button, it will open automatically. | Juan Linietsky | |
2019-02-27 | Save resources even if no scene is present, closes #26273 | Juan Linietsky | |
2019-02-25 | Fix editor crash after disabling plugin that used forward_spatial_gui_input | Eric Rybicki | |
Fixes #26124. | |||
2019-02-22 | Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵ | Juan Linietsky | |
#23672 Also fixed a few uninitialized memory variables. | |||
2019-02-11 | Cleanup editor's top bar of old nodes | Michael Alexsander Silva Dias | |
2019-01-25 | Properly warn about the effects of changing an import type, as well as force ↵ | Juan Linietsky | |
editor restart. Fixes #23874 | |||
2019-01-17 | Perform a cleaner exit for resource preview, fixes #24206 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde | |
Added basic support for custom resource savers and loaders | |||
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |