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path: root/editor/editor_node.h
AgeCommit message (Expand)Author
2021-06-15Merge pull request #49108 from LightningAA/reload-current-project-4.0Rémi Verschelde
2021-06-14Refactor editor paths validation in EditorPaths and EditorSettingsRémi Verschelde
2021-05-31Merge pull request #49178 from YeldhamDev/remove_dim_optionRémi Verschelde
2021-05-31Implement shader cachingreduz
2021-05-28Remove `dim_editor_on_dialog_popup` from editor settingsMichael Alexsander
2021-05-26Add the ability to reload the current projectLightning_A
2021-05-15Add "Support Godot Development" option to the editor's Help menuHugo Locurcio
2021-05-09Remove plugin from enabled if there's an errorDaniel Lungaro
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
2021-04-28Make it possible to copy the Godot version identifier by clicking itHugo Locurcio
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-18Merge pull request #45943 from KoBeWi/YEEEETRémi Verschelde
2021-02-13Fix editor always redrawingreduz
2021-02-13Remove Merge From Scenekobewi
2021-02-10Merge pull request #31747 from KoBeWi/scene_stalkingRémi Verschelde
2021-02-09Detect external modification of project.godotkobewi
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-16Detect external modification of scenesTomasz Chabora
2021-01-06Merge pull request #44950 from reduz/shader-debuggerRémi Verschelde
2021-01-06Added ability to visualize native shadersreduz
2021-01-06Made save dialog open immediately when running unsaved scene.Eric M
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44524 from madmiraal/rename-editor-viewportRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Rename EditorInterface get_editor_viewport to get_editor_main_controlMarcel Admiraal
2020-12-16Make tool menu plugins use Callables for callbackkobewi
2020-12-14Rename the TextureProgress node to TextureProgressBarHugo Locurcio
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Fix connections to CanvasItem and Tabs signalsRémi Verschelde
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-02Remove unused class PaneDragStijn Hinlopen
2020-06-26implement generic filename disambiguationrileylyman
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-03Add a getter and property for the editor distraction-free modeHugo Locurcio
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-13Merge pull request #38637 from Calinou/editor-rename-revert-scene-bindRémi Verschelde
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-05-12Rename the editor action "Revert Scene" to "Reload Saved Scene"Hugo Locurcio
2020-04-02Remove Request Docs button in the script editor due to various issuesHugo Locurcio
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli