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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.h
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Author
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-18
EditorNode: remove obsolete comments in constructor
Poommetee Ketson
2017-07-10
ability to reposition scene tabs with drag & drop
Jakub Grzesik
2017-07-06
About: add thirdparty license info
Poommetee Ketson
2017-06-30
EditorNode: mark opened deleted scenes as unsaved
Poommetee Ketson
2017-06-27
EditorNode: enhance save/quit dialog
Poommetee Ketson
2017-06-25
EditorNode: enhance quit dialog
Poommetee Ketson
2017-06-25
EditorNode: add Save/Discard/Cancel dialog
Poommetee Ketson
2017-06-19
Merge pull request #9099 from kubecz3k/plugin-camera-expose
Thomas Herzog
2017-06-16
Enhance scene tabs
volzhs
2017-06-12
EditorPlugin can request user inputs from editor 3d view
Unknown
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-26
Added an help menu
Nuno Donato
2017-05-24
Join text menus on the top-left, move shortcut buttons to new location
Nuno Donato
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-18
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
Andreas Haas
2017-05-09
New customizable editor theme
volzhs
2017-04-26
Separate fullscreen state for scene & script editor
Ramesh Ravone
2017-04-12
Removed the deprecated Import menu from the main editor.
Nuno Donato
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-06
Editor: Dim UI when a WindowDialog is shown.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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