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path: root/editor/editor_node.cpp
AgeCommit message (Collapse)Author
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Merge pull request #9092 from Noshyaar/pr-runRémi Verschelde
Fix unsaved scene not running after save
2017-06-08Fix unsaved scene not running after savePoommetee Ketson
2017-06-07Run project after selecting main scene. Fixes #9077Nuno Donato
2017-06-05Merge pull request #9007 from noshyaar/pr-aboutRémi Verschelde
AboutBox: update copyright, add contributors list
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-06-01About: add contributors listPoommetee Ketson
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-26Added an help menuNuno Donato
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921
2017-05-26Merge pull request #8901 from tagcup/path_editor_pluginRémi Verschelde
Revive PathEditorPlugin.
2017-05-25Applied clang-format.Ferenc Arn
Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
2017-05-24Revive PathEditorPlugin.Ferenc Arn
Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue).
2017-05-24Join text menus on the top-left, move shortcut buttons to new locationNuno Donato
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-18Merge pull request #8789 from Hinsbart/editor_shortcutsRémi Verschelde
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-18Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18Merge pull request #8716 from Hinsbart/import-pluginsRémi Verschelde
Bring back EditorImportPlugin
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-12Bring back EditorImportPluginAndreas Haas
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-09New customizable editor themevolzhs
2017-05-06Fixing previous merger's "not" vs. "!" mistake in C++ (#8664)Will Nations
Also fix typo on the main editor confirmation prompt
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-05-02Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde
Fix to use editor theme instead of handling each UI
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-04-28Fix to use editor theme instead of handling each UIvolzhs
2017-04-28Update editor themevolzhs
2017-04-27Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-26Separate fullscreen state for scene & script editorRamesh Ravone
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-14Merge pull request #8374 from nunodonato/killimportAndreas Haas
Removed the deprecated Import menu from the main editor.
2017-04-12re-enabled obj importKarroffel
2017-04-12Removed the deprecated Import menu from the main editor.Nuno Donato
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-09Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Fix highlight typosupaiku
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-18Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde
Make Create New Node dialog resizable and burninate old dialog