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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2022-01-18
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code
Rémi Verschelde
2022-01-18
Merge pull request #52597 from Jummit/scene_casing_setting
Rémi Verschelde
2022-01-18
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
Emmanuel Leblond
2022-01-17
Add project setting to change scene file casing
Jummit
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-12
Merge pull request #56289 from zacryol/clarify-user-data
Rémi Verschelde
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-07
Generate editor docs on a thread
reduz
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Fix compilation error after 4c30963
Rémi Verschelde
2022-01-04
Fix shadowing warning after #52611
Rémi Verschelde
2022-01-04
Merge pull request #52611 from KoBeWi/outsider_resources
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-28
Reword "Open Project Data Folder" as "Open User Data Folder"
zacryol
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-08
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Merge pull request #42447 from aaronfranke/gitignore-create
Rémi Verschelde
2021-11-23
Improve various texts
kobewi
2021-11-22
Merge pull request #55151 from Chaosus/control_reset_size
Rémi Verschelde
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-21
Improved some editor checkboxes
kobewi
2021-11-15
Revert "Load assets before enabling editor plugins"
Rémi Verschelde
2021-11-12
Allow creating .gitignore and .gitattributes when creating a new project
Aaron Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-07
Fix editor saving blank scenes (for real)
kobewi
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-04
Ignore external editor for built-in scripts
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-29
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
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