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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2017-11-19
Merge pull request #13031 from YeldhamDev/dock_label
Rémi Verschelde
2017-11-19
Added a label to the Dock Positioner.
Michael Alexsander Silva Dias
2017-11-17
Editor: Drop files to copy to project.
Andreas Haas
2017-11-16
Add a print handler for the editor output panel
George Marques
2017-11-16
Fix current scene run when scene saved
Chaosus
2017-11-14
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-11-12
Update meshes when reimporting,
Daniel J. Ramirez
2017-11-11
Fixed theme update and some widgets.
Daniel J. Ramirez
2017-11-10
Some fixes and improvements.
Daniel J. Ramirez
2017-11-10
Merge pull request #12796 from djrm/pr_some_virtual_classes
Rémi Verschelde
2017-11-10
Merge pull request #12390 from MillionOstrich/filesystem-folder-drag
Rémi Verschelde
2017-11-09
Expose some editor singletons as virtual
Daniel J. Ramirez
2017-11-09
Fix crash when converting empty scene to TileSet
Caleb Richardson
2017-11-03
Improve file/folder drag preview on filesystem dock
MillionOstrich
2017-10-24
Fix warning message format for addon plugin
volzhs
2017-10-21
Merge pull request #12254 from seixasfelipe/fix_recent_scenes_resizing_font
Rémi Verschelde
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
Fix drop-down size when resizing font #12207
Felipe Seixas
2017-10-20
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Rémi Verschelde
2017-10-20
Merge pull request #12195 from groud/fix_snapping
Rémi Verschelde
2017-10-20
Adjusted editable_warning for "This resource was imported...." alert:
Indah Sylvia
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-12
Add an option to clear recent scenes in the 'Open Recent' submenu
vonzimr
2017-10-12
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-10-11
Merge pull request #11875 from endragor/fix-export-loop
Rémi Verschelde
2017-10-09
Merge pull request #11718 from poke1024/retina
Rémi Verschelde
2017-10-06
Fix command-line export looping infinitely
Ruslan Mustakov
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-05
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
Bernhard Liebl
2017-10-01
Merge pull request #11399 from toger5/bottom_panel_debugger
Gilles Roudiere
2017-09-30
Merge pull request #11704 from Hinsbart/move_interface_properties
Gilles Roudiere
2017-09-29
Restored ability to import OBJ files as meshes directly. Finally closes #9445.
Juan Linietsky
2017-09-29
EditorSettings: Move interface/ properties to interface/editor
Andreas Haas
2017-09-28
fixed bottom panel debugger exception
toger5
2017-09-27
Remove unecessary anchors&margins set causing bad display (sons of containers)
Gilles Roudiere
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Show button name always in main toolbar
volzhs
2017-09-17
Fixed metrics.
Daniel J. Ramirez
2017-09-17
Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fix
Rémi Verschelde
2017-09-17
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-17
Merge pull request #11075 from ISylvox/fix-main-scene-state
Rémi Verschelde
2017-09-17
Merge pull request #10900 from toger5/theme_tab_border
Rémi Verschelde
2017-09-15
Added border for tabs + container.
toger5
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-15
fixed double border for debugger tab panel
toger5
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
Fixed typo in editor_node.cpp: 'my' to 'may'
Indah Sylvia
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