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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2020-06-24
Optimize class icon loading
Andrii Doroshenko (Xrayez)
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-09
Tweak the invalid preset error message to mention `export_presets.cfg`
Hugo Locurcio
2020-06-08
PackedScene: Prevent crash when root node has `parent` attribute
Rémi Verschelde
2020-06-04
Enable text selection in execute output of EditorNode
Marcus Brummer
2020-06-03
Add a getter and property for the editor distraction-free mode
Hugo Locurcio
2020-05-16
Merge pull request #38451 from eduardonunesp/feature/command-comma-preferences
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
Rename the editor action "Revert Scene" to "Reload Saved Scene"
Hugo Locurcio
2020-05-11
Using command + comma on macOS as default shortcut for editor settings
Eduardo Nunes Pereira
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-30
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-04-28
Merge pull request #36427 from nekomatata/scene-thumbnail-flipped
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Merge pull request #37570 from reduz/implement-sss
Rémi Verschelde
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
Take borders into account with floating dock initial position/size
Michael Alexsander
2020-04-03
Merge pull request #37363 from YeldhamDev/floating_dock_enhancements
Rémi Verschelde
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Merge pull request #35720 from Calinou/remove-request-docs-button
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-27
General enhancements to floating docks
Michael Alexsander
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
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