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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Merge pull request #37570 from reduz/implement-sss
Rémi Verschelde
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
Take borders into account with floating dock initial position/size
Michael Alexsander
2020-04-03
Merge pull request #37363 from YeldhamDev/floating_dock_enhancements
Rémi Verschelde
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Merge pull request #35720 from Calinou/remove-request-docs-button
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-27
General enhancements to floating docks
Michael Alexsander
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Expose FileSystemDock to the scripting API and fixed signals
Ignacio Etcheverry
2020-03-18
Merge pull request #36993 from van800/editor_metadata
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-12
for third-party tools - editor_path is stored in project's editor settings
Ivan.Shakhov
2020-03-09
Merge pull request #36920 from Faless/debugger/more_instances
Rémi Verschelde
2020-03-09
Keeps the filename when marking scene as unsaved
Haoyu Qiu
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-05
Fix EditorFolding crash when switching scenes
Thakee Nathees
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Make internal editor key order consistent
Aaron Franke
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Fixed flipped scene preview thumbnail
PouleyKetchoupp
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
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