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path: root/editor/editor_node.cpp
AgeCommit message (Expand)Author
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
2020-03-18Merge pull request #36993 from van800/editor_metadataRémi Verschelde
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-12for third-party tools - editor_path is stored in project's editor settingsIvan.Shakhov
2020-03-09Merge pull request #36920 from Faless/debugger/more_instancesRémi Verschelde
2020-03-09Keeps the filename when marking scene as unsavedHaoyu Qiu
2020-03-08Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli
2020-03-05Fix EditorFolding crash when switching scenesThakee Nathees
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
2020-02-27Make internal editor key order consistentAaron Franke
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Fixed flipped scene preview thumbnailPouleyKetchoupp
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Merge pull request #36066 from timothyqiu/float-step-rangeRémi Verschelde
2020-02-13Disable video driver option in editor since switching to GLES2 wouldDoug Richardson
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Don't flip screenshot.K. S. Ernest (iFire) Lee
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-10Fixes range hint for default_float_stepHaoyu Qiu
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-24Fixed Inspector update when a node is renamedPouleyKetchoupp
2020-01-14Export: Properly disable resource preview threadRémi Verschelde
2020-01-13EditorNode: Delay addon init to NOTIFICATION_READYRémi Verschelde
2020-01-13Fixes the New Window option in macOS dock menuHaoyu Qiu