index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_node.cpp
Age
Commit message (
Expand
)
Author
2019-05-18
Merge pull request #28970 from KoBeWi/a_wild_bug_appeared
Max Hilbrunner
2019-05-18
Fix "Open Project Data Folder" in the editor
Hugo Locurcio
2019-05-17
Fix saving scenes when multi-closing scene tabs
Tomasz Chabora
2019-05-16
Merge pull request #28587 from Daw11/lanczos
Max Hilbrunner
2019-05-15
Fix leftover connection to the "Open" signal in FileSystemDock
Michael Alexsander Silva Dias
2019-05-11
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
Michael Alexsander Silva Dias
2019-05-08
Change empty scene closing on new inherented scene to a better approach
Michael Alexsander Silva Dias
2019-05-05
Implement Lanczos image filter
Daw11
2019-04-30
Merge pull request #27707 from Calinou/tweak-message-wording
Rémi Verschelde
2019-04-26
Limit the size of the Manage Editor Feature Profiles dialog
Hugo Locurcio
2019-04-25
Merge pull request #28262 from KoBeWi/gotta_close_them_all
Rémi Verschelde
2019-04-25
Add Close Others/Right/All for scene tabs
Tomasz Chabora
2019-04-23
Save Layout When Scene Is Closed Via Context Menu
DixiE
2019-04-21
Improve wording of various messages and make casing more consistent
Hugo Locurcio
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-15
Save opened scenes when necessary
Tomasz Chabora
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Changes to to feature profile editor
Juan Linietsky
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-04-07
Android now (optionally) builds the template when exporting
Juan Linietsky
2019-04-22
Merge pull request #27414 from KoBeWi/drop_the_dir
Rémi Verschelde
2019-04-21
Merge pull request #27979 from Paulb23/remember_script_state
Rémi Verschelde
2019-04-13
Restore script editor state between sessions
Paulb23
2019-04-07
Merge pull request #26551 from ZahFox/editor-shortcuts
Rémi Verschelde
2019-04-07
Merge pull request #27151 from vorabrijesh/updated
Rémi Verschelde
2019-04-07
Change Help menu shortcut to Shift+F1: Fixes #3786
vorabrijesh
2019-04-05
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-03
Merge pull request #27238 from ShyRed/cpu2dmask
Rémi Verschelde
2019-03-26
Allow to drop folders onto editor
Tomasz Chabora
2019-03-20
Revert accidental commits
Pedro J. Estébanez
2019-03-20
Create live view dock [wip]
Pedro J. Estébanez
2019-03-19
Add Emission Mask to CPUParticle2D
ShyRed
2019-03-17
Fix inherited icons for script classes
Will Nations
2019-03-16
Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs
Rémi Verschelde
2019-03-16
Make bottom panel only try to hide editors when they're visible
Michael Alexsander Silva Dias
2019-03-11
Show in tabs non default class icons
qarmin
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-03-06
Don't hide/show top editor if they did not change, fixes #26644
Juan Linietsky
2019-03-06
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
Juan Linietsky
2019-03-04
Remove the "Open Editor" button, it will open automatically.
Juan Linietsky
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
Better warnings when resources can't be saved. Fixes #26531
Juan Linietsky
2019-03-03
Add support for event accumlation (off by default, on for editor), fixes #26536
Juan Linietsky
2019-03-03
New shortcuts for the editor menu items
will
2019-03-03
Fix grid view button icon not showing on filesystem dock.
Bruno Lourenço
2019-03-01
Fix misleading modified status of scenes
Paul Trojahn
2019-02-27
Save resources even if no scene is present, closes #26273
Juan Linietsky
2019-02-27
Merge pull request #26373 from groud/fix_layout_loading
Rémi Verschelde
2019-02-27
Avoid docks to be overriden while scanning, fixes #26359
Juan Linietsky
2019-02-27
Fixes layout loading
Gilles Roudiere
[next]