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path: root/editor/editor_node.cpp
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2017-05-06Fixing previous merger's "not" vs. "!" mistake in C++ (#8664)Will Nations
Also fix typo on the main editor confirmation prompt
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-02Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde
Fix to use editor theme instead of handling each UI
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-04-28Fix to use editor theme instead of handling each UIvolzhs
2017-04-28Update editor themevolzhs
2017-04-27Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-26Separate fullscreen state for scene & script editorRamesh Ravone
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-14Merge pull request #8374 from nunodonato/killimportAndreas Haas
Removed the deprecated Import menu from the main editor.
2017-04-12re-enabled obj importKarroffel
2017-04-12Removed the deprecated Import menu from the main editor.Nuno Donato
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-09Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Fix highlight typosupaiku
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-18Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde
Make Create New Node dialog resizable and burninate old dialog
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-18Editor: Fix "About" dialogAndreas Haas
Use a HBoxContainer instead of hardcoded positions.
2017-03-13Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde
Fix node duplication in scene sub-inheritance
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.