Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | |||
2021-10-12 | Fixed editor attempting to save a blank scene with save all scenes | Matthew Newall | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Merge pull request #53025 from Paulb23/textfile-ux | Rémi Verschelde | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add TextFile support across the editor | Paulb23 | |
2021-09-29 | Merge pull request #52573 from e8newallm/Save_Scene-52078 | Rémi Verschelde | |
2021-09-23 | Fix arrow pointing in the wrong direction in the Dock Position popup | Michael Alexsander | |
2021-09-23 | Merge pull request #51920 from ↵ | Rémi Verschelde | |
jmb462/missing-sname-macro-optimization-in-some-functions | |||
2021-09-22 | Added ability to override shortcut definitions for OSX (remove preprocessor ↵ | Eric M | |
defines) | |||
2021-09-21 | Merge pull request #52601 from KoBeWi/scene_renaissance | Rémi Verschelde | |
Make restore_scenes_on_load true by default | |||
2021-09-19 | Merge pull request #52474 from KoBeWi/script_remover_3000 | Rémi Verschelde | |
2021-09-15 | Merge pull request #52344 from TechnoPorg/import-assets-first | Rémi Verschelde | |
2021-09-15 | Merge pull request #41036 from nathanfranke/default-2d-editor | Rémi Verschelde | |
Make default main screen plugin work even if 2D and 3D are disabled in editor features | |||
2021-09-12 | Make restore_scenes_on_load true by default | kobewi | |
2021-09-11 | Corrected Save Scene and Save All Scenes not working when the scene's dir no ↵ | Matthew Newall | |
longer exists | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-07 | Close built-in script from any scene | kobewi | |
2021-09-02 | Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties | Hugo Locurcio | |
Capitalize properties in the remote inspector | |||
2021-09-02 | Load assets before enabling editor plugins | TechnoPorg | |
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed. | |||
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-08-31 | Capitalize properties in the remote inspector | Hugo Locurcio | |
This makes property casing consistent with the editor. If property capitalization is disabled in the Editor Settings, the remote inspector will also disable capitalization. | |||
2021-08-31 | Implemented advanced features of DAP | Ev1lbl0w | |
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms | |||
2021-08-31 | Make default main screen plugin work even if 2D and 3D are disabled | Nathan Franke | |
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-26 | Merge pull request #51928 from reduz/extension-loader | Juan Linietsky | |
Implement Extension Loader | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Merge pull request #47673 from Calinou/improve-editor-window-title | Hugo Locurcio | |
Improve the editor window title for better usability | |||
2021-08-20 | Implement Extension Loader | reduz | |
* Extensions are now scanned and loaded on demand. * Extensions found are cached into a file that is used to load them (which is also exported). * Editor will ask to restart when an extension requires core functionality. * Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types. | |||
2021-08-20 | Add missing SNAME macro optimization for StringName in some functions | jmb462 | |
2021-08-17 | Improve Undo/Redo menu items | Haoyu Qiu | |
* Make Undo/Redo menu items disabled when clicking it does nothing. * Context menu of `TextEdit` * Context menu of `LineEdit` * Editor's Scene menu * Script editor's Edit menu and context menu (for Script and Text) * Make editor undo/redo log messages translatable. * Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`. * Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available. | |||
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-14 | Fix double Next Editor Tab | kobewi | |
2021-08-13 | Merge pull request #49523 from foxydevloper/improve-shortcut-naming | Rémi Verschelde | |
Improve naming of a couple shortcuts | |||
2021-08-13 | Don't save project on startup in headless mode | kobewi | |
2021-08-12 | Fixes crash when AnimationPlayer reset on save | Haoyu Qiu | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Improve naming of a couple shortcuts | fox | |
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula | |
2021-08-07 | Merge pull request #47700 from Calinou/editor-mouse-wheel-change-scene-tabs | Rémi Verschelde | |
Allow using the mouse wheel to navigate scene tabs | |||
2021-08-06 | Merge pull request #51214 from Calinou/update-spinner-highlight-when-continuous | Rémi Verschelde | |
Change the editor update spinner color when updating continuously | |||
2021-08-03 | Change the editor update spinner color when updating continuously | Hugo Locurcio | |
Updating continuously should only be enabled for troubleshooting purposes, as it uses a lot of CPU/GPU power. The update spinner is now displayed in red when the Update Continuously editor setting is enabled. |