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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.cpp
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Author
2017-04-14
Merge pull request #8374 from nunodonato/killimport
Andreas Haas
2017-04-12
re-enabled obj import
Karroffel
2017-04-12
Removed the deprecated Import menu from the main editor.
Nuno Donato
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-09
Fix warning message when EditorPlugin script is not in tool mode.
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Fix highlight typo
supaiku
2017-04-03
Editor: Swap Scene and Import tabs in dock.
Andreas Haas
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Only assume HiDPI mode if DPI >= 192 and width > 2000
Rémi Verschelde
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-18
Merge pull request #8051 from RayKoopa/resizable_new_node_dialog
Rémi Verschelde
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
2017-03-18
Editor: Fix "About" dialog
Andreas Haas
2017-03-13
Merge pull request #7979 from RandomShaper/fix-sub-inheritance
Rémi Verschelde
2017-03-09
Fix node duplication in scene sub-inheritance
Pedro J. Estébanez
2017-03-06
Editor: Dim UI when a WindowDialog is shown.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde